Multi-player audio-video integrated with interactive game board
Abstract
System and methods for providing simultaneous public and private audio-video integrated with an interactive board game, where a private viewer looking through an eye filter perceives the private video while a public viewer not looking through an eye filter perceives the public video all responsive to playing the interactive board game. Means for providing private audio simultaneous with the private video are also shown. The audio-video is selectively provided during game play based at least upon the tracked game state of the interactive board game. The video output component of the system can be implemented as either a display or a projector.
Claims
exact text as granted — not AI-modifiedWe claim:
1. A system for selectively providing game content as private video to one or more players in conjunction with interactive game play using a shared viewing device, comprising:
one or more shared viewing devices for simultaneously emitting either a public video and a private video or multiple private videos, where each of the shared viewing devices comprises a display or a projector;
one or more electronically controllable filtering glasses for use by one or more players, where each of the one or more glasses comprises at least one electronically controllable component and receives control signals for at least in part operating the at least one electronic component, where operation of the glasses is switchable between substantially transmitting an emitted private video through the glasses to be seen by a player or substantially blocking an emitted private video from passing through the glasses so as to not be seen by a player;
one or more game objects, where each one or more game objects comprises an electronically readable unique identifier;
one or more game object tracking apparatus, where the tracking apparatus determines the unique identifier for any of the one or more game objects placed or otherwise located by a player within a sufficient proximity to the tracking apparatus;
an interactive gaming system comprising:
communication means for either directly or indirectly communicating with any one of or any combination of the one or more shared viewing devices, the one or more electronically controllable filtering glasses, the one or more game objects, and the object tracking apparatus;
computer memory and database means or remote database access means for use in determining or otherwise maintaining any of game logic or rules, a current game state, or game content, and
computing means for (a) determining a relationship between a given player and any one or more game objects, and (b) executing game play logic or rules and for providing game content as any of shared or private content to the one or more players based at least in part upon the game state and at least in part upon the relationship between a given player and any one or more game objects associated with the player.Join the waitlist — get patent alerts
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