US12157056B2ActiveUtilityA1

Virtual environment display method and apparatus, device, and storage medium

Assignee: TENCENT TECH SHENZHEN CO LTDPriority: Jun 5, 2020Filed: Nov 12, 2021Granted: Dec 3, 2024
Est. expiryJun 5, 2040(~13.9 yrs left)· nominal 20-yr term from priority
Inventors:Yong Rong Jiao
A63F 13/822A63F 2300/807A63F 2300/308A63F 13/533A63F 13/92A63F 13/35A63F 13/56A63F 13/53
39
PatentIndex Score
0
Cited by
28
References
20
Claims

Abstract

A virtual environment display method and apparatus, for human-machine interaction, which displays a first interface including object display pages of virtual objects belonging to a first group and object display pages of virtual objects in a second group, at least one virtual object having a skin on a corresponding object display page; switches, in response to skins that are owned by the virtual objects in the same group and that belong to the same skin series meeting a trigger condition, a specified environment element in a virtual environment to a virtual environment element corresponding to the skin series, the virtual environment for the virtual objects belonging to the first group and the virtual objects belonging to the second group to perform a movement; and displays a second interface including a picture acquired from the virtual environment, the virtual environment including the virtual environment element corresponding to the skin series.

Claims

exact text as granted — not AI-modified
What is claimed is: 
     
       1. A virtual environment display method, performed by a terminal, the method comprising:
 displaying, on a display of the terminal, a first round beginning interface,
 the first round beginning interface comprising first object display pages of a plurality of virtual objects belonging to a first group and second object display pages of a plurality of virtual objects belonging to a second group, and 
 a respective object display page comprising a respective skin for a respective virtual object; 
 
 displaying, on the display of the terminal, a first interface comprising a virtual environment with a plurality of environment elements,
 the virtual environment comprising a virtual place for the plurality of virtual objects belonging to the first group and the plurality of virtual objects belonging to the second group to perform a movement; 
 
 scene switching to a custom scene, on the display of the terminal, by switching of at least one first environment element in the virtual environment to at least one first skin environment element corresponding to a skin series, in response to skins corresponding to the plurality of virtual objects in the first group or corresponding to the plurality of virtual objects in the second group belonging to the skin series meeting a trigger condition; and 
 displaying, on the display of the terminal, a second interface comprising the custom scene from the virtual environment that includes the at least one first skin environment element instead of the at least one first environment element. 
 
     
     
       2. The method according to  claim 1 , wherein the switching comprises:
 obtaining a skin list of the plurality of virtual objects in the same group, the same group comprising the first group or the second group; 
 matching the skin list of the plurality of virtual objects in the same group with skin series in a positive feedback configuration list, the positive feedback configuration list being used for indicating a correspondence between a quantity of skins belonging to the same skin series and triggering of positive feedback, the positive feedback being used for switching the specified environment element in the virtual environment; and 
 switching, in response to a quantity of skins that are owned by the plurality of virtual objects in the same group and that belong to the same skin series reaching a threshold of triggering the positive feedback, the specified environment element in the virtual environment to the virtual environment element corresponding to the skin series. 
 
     
     
       3. The method according to  claim 2 , wherein the switching, in response to a quantity of skins that are owned by the plurality of virtual objects in the same group and that belong to the same skin series reaching a threshold of triggering the positive feedback, the specified environment element in the virtual environment to the virtual environment element corresponding to the skin series comprises:
 obtaining, in response to the quantity of skins that are owned by the plurality of virtual objects in the same group and that belong to the same skin series reaching the threshold of triggering the positive feedback, a second resource path of the virtual environment element corresponding to the skin series from the positive feedback configuration list; 
 switching a first resource path corresponding to the specified environment element to the second resource path; 
 loading the virtual environment element corresponding to the skin series according to the second resource path; and 
 switching the specified environment element to the virtual environment element corresponding to the skin series. 
 
     
     
       4. The method according to  claim 1 , wherein the scene switching comprises at least one of:
 displaying the custom scene comprising displaying a switching of a first specified environment element in the virtual environment to a first virtual environment element corresponding to a first skin series, in response to a quantity of skins that are owned by the plurality of virtual objects in the first group and that belong to the first skin series reaching a first threshold; and 
 displaying the custom scene comprising displaying a switching of a second specified environment element in the virtual environment to a second virtual environment element corresponding to a second skin series, in response to a quantity of skins that are owned by the plurality of virtual objects in the second group and that belong to the second skin series reaching a second threshold. 
 
     
     
       5. The method according to  claim 4 , wherein the virtual environment comprises a first map region owned by the first group and a second map region owned by the second group;
 the first specified environment element is a virtual environment element belonging to the first map region; and 
 the second specified environment element is a virtual environment element belonging to the second map region. 
 
     
     
       6. The method according to  claim 4 , wherein the first threshold has at least two levels, and the displaying the switching of the first specified environment element comprises:
 switching, in response to the quantity of skins that are owned by the plurality of virtual objects in the first group and that belong to the first skin series reaching an i th  level first threshold, the first specified environment element belonging to a first set in the virtual environment to the first virtual environment element corresponding to the first skin series, i being a positive integer; and 
 switching, in response to the quantity of skins that are owned by the plurality of virtual objects in the first group and that belong to the first skin series reaching an (i+1) th  level first threshold, the first specified environment element belonging to a second set in the virtual environment to the first virtual environment element corresponding to the first skin series, 
 the i th  level first threshold being greater than the (i+1) th  level first threshold, a quantity of first specified environment elements in the first set being greater than a quantity of first specified environment elements in the second set, and/or types of first specified environment elements in the first set being more than types of first specified environment elements in the second set. 
 
     
     
       7. The method according to  claim 4 , wherein the displaying the switching of the first specified environment element comprises one of:
 switching the first specified environment element in the virtual environment to the first virtual environment element corresponding to the first skin series in response to a quantity of skins that are owned by some virtual objects in the first group and that belong to the first skin series reaching the first threshold, a quantity of skins that are owned by other virtual objects in the first group and that belong to a third skin series reaches a third threshold, and a priority of the first skin series is higher than a priority of the third skin series; and 
 switching the first specified environment element in the virtual environment to the first virtual environment element corresponding to the first skin series in response to the quantity of skins that are owned by some virtual objects in the first group and that belong to the first skin series reaching the first threshold, the quantity of skins that are owned by other virtual objects in the first group and that belong to the third skin series reaches the third threshold, and the first threshold is greater than the third threshold. 
 
     
     
       8. The method according to  claim 1 , wherein the virtual environment element comprises at least one of an automatically controlled virtual role in each group, a neutral role that does not belong to any group in the virtual environment, a virtual decoration unit, a virtual map element, a background music element, a voice broadcast element, a control broadcast element, and an interface control element. 
     
     
       9. A virtual environment display apparatus, comprising:
 a display; 
 at least one memory storing program code; 
 at least one processor configured to access the program code and operate as instructed by the program code, the program code including: 
 first display code configured to cause the at least one processor to display, on the display, a first round beginning interface, the first round beginning interface comprising first object display pages of a plurality of virtual objects belonging to a first group and second object display pages of a plurality of virtual objects belonging to a second group, at least one virtual object having a skin on a corresponding object display page, and a respective object display page comprising a respective skin for a respective virtual object; 
 second display code configured to cause the at least one processor to display, on the display, a first interface comprising a virtual environment with a plurality of environment elements, the virtual environment comprising a virtual place for the plurality of virtual objects belonging to the first group and the plurality of virtual objects belonging to the second group to perform a movement; 
 first element switching code configured to cause the at least one processor to scene switch to a custom scene, on the display, by switching of at least one first environment element in the virtual environment to at least one first skin environment element corresponding to a skin series, in response to skins corresponding to the plurality of virtual objects in the first group or corresponding to the plurality of virtual objects in the second group belonging the skin series meeting a trigger condition, and 
 the first display code being further configured to cause the at least one processor to display, on the display, a second interface comprising the custom scene from the virtual environment that includes the at least one first skin environment element instead of the at least one first environment element. 
 
     
     
       10. The virtual environment display apparatus according to  claim 9 , wherein the first element switching code is further configured to cause the at least one processor to:
 obtain a skin list of the plurality of virtual objects in the same group, the same group comprising the first group or the second group; 
 match the skin list of the plurality of virtual objects in the same group with skin series in a positive feedback configuration list, the positive feedback configuration list being used for indicating a correspondence between a quantity of skins belonging to the same skin series and triggering of positive feedback, the positive feedback being used for switching the specified environment element in the virtual environment; and 
 switch, in response to a quantity of skins that are owned by the plurality of virtual objects in the same group and that belong to the same skin series reaching a threshold of triggering the positive feedback, the specified environment element in the virtual environment to the virtual environment element corresponding to the skin series. 
 
     
     
       11. The virtual environment display apparatus according to  claim 10 , wherein the switching, in response to a quantity of skins that are owned by the plurality of virtual objects in the same group and that belong to the same skin series reaching a threshold of triggering the positive feedback, the specified environment element in the virtual environment to the virtual environment element corresponding to the skin series comprises:
 obtaining, in response to the quantity of skins that are owned by the plurality of virtual objects in the same group and that belong to the same skin series reaching the threshold of triggering the positive feedback, a second resource path of the virtual environment element corresponding to the skin series from the positive feedback configuration list; 
 switching a first resource path corresponding to the specified environment element to the second resource path; 
 loading the virtual environment element corresponding to the skin series according to the second resource path; and 
 switching the specified environment element to the virtual environment element corresponding to the skin series. 
 
     
     
       12. The virtual environment display apparatus according to  claim 9 , the first element switching code comprises at least one of:
 displaying the custom scene comprising displaying a switching of a first specified environment element in the virtual environment to a first virtual environment element corresponding to a first skin series, in response to a quantity of skins that are owned by the plurality of virtual objects in the first group and that belong to the first skin series reaching a first threshold; and 
 displaying the custom scene comprising displaying a switching of a second specified environment element in the virtual environment to a second virtual environment element corresponding to a second skin series, in response to a quantity of skins that are owned by the plurality of virtual objects in the second group and that belong to the second skin series reaching a second threshold. 
 
     
     
       13. The virtual environment display apparatus according to  claim 12 , wherein
 the virtual environment comprises a first map region owned by the first group and a second map region owned by the second group; 
 the first specified environment element is a virtual environment element belonging to the first map region; and 
 the second specified environment element is a virtual environment element belonging to the second map region. 
 
     
     
       14. The virtual environment display apparatus according to  claim 12 , wherein the first threshold has at least two levels, and displaying the switching of the first specified environment element comprises:
 switching, in response to the quantity of skins that are owned by the plurality of virtual objects in the first group and that belong to the first skin series reaching an i th  level first threshold, the first specified environment element belonging to a first set in the virtual environment to the first virtual environment element corresponding to the first skin series, i being a positive integer; and 
 switching, in response to the quantity of skins that are owned by the plurality of virtual objects in the first group and that belong to the first skin series reaching an (i+1) th  level first threshold, the first specified environment element belonging to a second set in the virtual environment to the first virtual environment element corresponding to the first skin series, 
 the i th  level first threshold being greater than the (i+1) th  level first threshold, a quantity of first specified environment elements in the first set being greater than a quantity of first specified environment elements in the second set, and/or types of first specified environment elements in the first set being more than types of first specified environment elements in the second set. 
 
     
     
       15. The virtual environment display apparatus according to  claim 12 , wherein displaying the switching of the first specified environment element comprises one of:
 switching the first specified environment element in the virtual environment to the first virtual environment element corresponding to the first skin series in response to a quantity of skins that are owned by some virtual objects in the first group and that belong to the first skin series reaching the first threshold, a quantity of skins that are owned by other virtual objects in the first group and that belong to a third skin series reaches a third threshold, and a priority of the first skin series is higher than a priority of the third skin series; and 
 switching the first specified environment element in the virtual environment to the first virtual environment element corresponding to the first skin series in response to the quantity of skins that are owned by some virtual objects in the first group and that belong to the first skin series reaching the first threshold, the quantity of skins that are owned by other virtual objects in the first group and that belong to the third skin series reaches the third threshold, and the first threshold is greater than the third threshold. 
 
     
     
       16. The virtual environment display apparatus according to  claim 9 , wherein the virtual environment element comprises at least one of an automatically controlled virtual role in each group, a neutral role that does not belong to any group in the virtual environment, a virtual decoration unit, a virtual map element, a background music element, a voice broadcast element, a control broadcast element, and an interface control element. 
     
     
       17. A non-transitory computer readable storage medium storing computer program code that, when executed by at least one processor, causes the at least one processor to:
 display, on a display, a first round beginning interface, the first round beginning interface comprising first object display pages of a plurality of virtual objects belonging to a first group and second object display pages of a plurality of virtual objects belonging to a second group, at least one virtual object having a skin on a corresponding object display page, and a respective object display page comprising a respective skin for a respective virtual object; 
 display, on the display, a first interface comprising a virtual environment with a plurality of environment elements, the virtual environment comprising a virtual place for the plurality of virtual objects belonging to the first group and the plurality of virtual objects belonging to the second group to perform a movement; 
 scene switching to a custom scene, on the display of the terminal, by switching of at least one first environment element in the virtual environment to at least one first skin environment element corresponding to a skin series, in response to skins corresponding to the plurality of virtual objects in the first group or corresponding to the plurality of virtual objects in the second group belonging to the skin series meeting a trigger condition; and 
 display, on the display, a second interface comprising the custom scene from the virtual environment that includes the at least one first skin environment element instead of the at least one first environment element. 
 
     
     
       18. The non-volatile computer readable storage medium according to  claim 17 , wherein the switching comprises:
 obtaining a skin list of the plurality of virtual objects in the same group, the same group comprising the first group or the second group; 
 matching the skin list of the plurality of virtual objects in the same group with skin series in a positive feedback configuration list, the positive feedback configuration list being used for indicating a correspondence between a quantity of skins belonging to the same skin series and triggering of positive feedback, the positive feedback being used for switching the specified environment element in the virtual environment; and 
 switching, in response to a quantity of skins that are owned by the plurality of virtual objects in the same group and that belong to the same skin series reaching a threshold of triggering the positive feedback, the specified environment element in the virtual environment to the virtual environment element corresponding to the skin series. 
 
     
     
       19. The non-volatile computer readable storage medium according to  claim 18 , wherein the switching, in response to a quantity of skins that are owned by the plurality of virtual objects in the same group and that belong to the same skin series reaching a threshold of triggering the positive feedback comprises:
 obtaining, in response to the quantity of skins that are owned by the plurality of virtual objects in the same group and that belong to the same skin series reaching the threshold of triggering the positive feedback, a second resource path of the virtual environment element corresponding to the skin series from the positive feedback configuration list; 
 switching a first resource path corresponding to the specified environment element to the second resource path; 
 loading the virtual environment element corresponding to the skin series according to the second resource path; and 
 switching the specified environment element to the virtual environment element corresponding to the skin series. 
 
     
     
       20. The non-transitory computer readable storage medium according to  claim 17 , wherein the scene switching comprises at least one of:
 displaying the custom scene comprising displaying a switching of a first specified environment element in the virtual environment to a first virtual environment element corresponding to a first skin series, in response to a quantity of skins that are owned by the plurality of virtual objects in the first group and that belong to the first skin series reaching a first threshold; and 
 displaying the custom scene comprising displaying a switching of a second specified environment element in the virtual environment to a second virtual environment element corresponding to a second skin series, in response to a quantity of skins that are owned by the plurality of virtual objects in the second group and that belong to the second skin series reaching a second threshold.

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