US2014121007A1PendingUtilityA1
Playing a social game with automatic players
Est. expiryOct 30, 2032(~6.3 yrs left)· nominal 20-yr term from priority
G06Q 10/40G06Q 10/48A63F 9/24A63F 13/61G06Q 30/00A63F 13/49A63F 13/795
55
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Claims
Abstract
A method and system are described for providing a branded automatic player within a social, online game. In some example embodiments, the automatic player may receive an indication that a triggering event has occurred and perform an action within the online game in response to the triggering event.
Claims
exact text as granted — not AI-modifiedWhat is claimed is:
1 . A computer-implemented method performed by an automatic player of an online game, the method comprising:
receiving an indication of a triggering event within an online game; and performing a game play action associated with a sponsor of the automatic player within the online game in response to the received indication.
2 . The method of claim 1 , wherein the triggering event is associated with another player of the online game interacting with a sponsor associated with the automatic player; and
wherein performing a game play action within the online game includes performing a game play action for the player that interacted with the sponsor associated with the automatic player.
3 . The method of claim 1 , wherein the triggering event includes another player of the online game interacting with the sponsor associated with the automatic player within the online game.
4 . The method of claim 1 , wherein the triggering event includes determining another player of the online game has not interacted with the automatic player within a certain time period.
5 . The method of claim 1 , wherein the triggering event includes determining another player of the online game has viewed a message provided by the automatic player.
6 . The method of claim 1 , wherein the triggering event includes determining another player of the online game has viewed an advertisement provided by a brand associated with the automatic player.
7 . The method of claim 1 , wherein performing a game play action within the online game in response to the received indication includes performing a game play for another player of the online game that is connected to the automatic player.
8 . The method of claim 1 , wherein performing a game play action within the online game in response to the received indication includes performing a group game play action along with two or more other players of the online game.
9 . A system that controls an automatic player of an online game, the system comprising:
a trigger module that is configured to receive an indication of a triggering event associated with a brand providing the automatic player; and an action module that is configured to perform an action within the online game in response to the received indication.
10 . The system of claim 9 , wherein the triggering event associated with a brand providing the automatic player includes a triggering event that occurs outside of the online game.
11 . The system of claim 9 , wherein the triggering event associated with a brand providing the automatic player includes a triggering event that occurs within a social network associated with the online game.
12 . The system of claim 9 , wherein the triggering event associated with a brand providing the automatic player includes a triggering event that occurs within the online game.
13 . A computer-readable storage medium whose contents, when executed by an automatic player of an online game, cause the automatic player of the online game to perform operations, comprising:
receiving an indication of a triggering event in an environment external to the online game; and performing a game play action within the online game in response the received indication.
14 . The computer-readable storage medium of claim 13 , wherein the triggering event is associated with another player of the online game interacting with a brand associated with the automatic player; and
wherein performing a game play action within the online game includes performing a game play action for the player that interacted with the brand associated with the automatic player.
15 . The computer-readable storage medium of claim 13 , wherein the triggering event includes another player of the online game interacting with a sponsoring entity associated with the automatic player.
16 . The computer-readable storage medium of claim 13 , wherein the triggering event includes determining another player of the online game has not interacted with a brand associated with the automatic player within a certain time period.
17 . The computer-readable storage medium of claim 13 , wherein the triggering event includes determining another player of the online game has viewed an advertisement for a brand associated with the automatic player.
18 . The computer-readable storage medium of claim 13 , wherein the triggering event includes determining another player of the online game has viewed an advertisement provided by a brand associated with the automatic player.
19 . The computer-readable storage medium of claim 13 , wherein the triggering event includes determining another player of the online game has interacted with a sponsoring entity associated with the automatic player within a social network providing the online game.
20 . The computer-readable storage medium of claim 13 , wherein the triggering event includes determining another player of the online game has utilized a product or service provided by a sponsoring entity associated with the automatic player.Cited by (0)
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