US2010052257A1PendingUtilityA1

Game with clues

59
Assignee: RUDELL DESIGN LLCPriority: Sep 4, 2008Filed: Sep 2, 2009Published: Mar 4, 2010
Est. expirySep 4, 2028(~2.1 yrs left)· nominal 20-yr term from priority
A63F 9/18
59
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Claims

Abstract

A method for playing a game that includes selecting an answer word by a first player. The first player displays a clue word and a non-clue word. One or more other players who view the displayed clue word and non-clue word guess at least one word. A round is ended after another player guesses the answer word, or the other players do not guess the answer word after one or more clue and non-clue words are displayed. The inclusion of the non-clue words increases the complexity of guessing the answer word. For example, the non-clue words can be selected by the first player to create clues for a word that is different from but common to the answer word.

Claims

exact text as granted — not AI-modified
1 . A method for playing a game, comprising:
 selecting an answer word by a first player;   displaying a clue word and a non-clue word by the first player;   guessing at least one word by one or more other players who view the displayed clue word and non-clue word; and,   ending a round after another player guesses the answer word, or the other players do not guess the answer word after one or more clue and non-clue words are displayed.   
   
   
       2 . The method of  claim 1 , wherein the first player wins the round if the other players do not guess the answer word after the display of one or more clue words and non-clue words. 
   
   
       3 . The method of  claim 1 , wherein the guessing of words is performed in a time interval set by a timer after the display of a last set of clue and non-clue words. 
   
   
       4 . The method of  claim 1 , wherein the answer word and a plurality of clues words are provided by a card and the first player adds at least one non-clue word for the displaying of the clue words and non-clue words. 
   
   
       5 . The method of  claim 2 , wherein the first player is given one or more points for each display of a clue word and a non-clue word that does not result in the guessing of the answer word. 
   
   
       6 . The method of  claim 1 , wherein the first player loses the round if another player guesses the answer word. 
   
   
       7 . The method of  claim 1 , wherein the clue word and non-clue word are displayed by writing the clue and non-clue words onto a panel. 
   
   
       8 . The method of  claim 1 , wherein the clue word and non-clue word are displayed by an electronic display. 
   
   
       9 . A method for playing a game, comprising:
 selecting a card that has an answer word and a plurality of clue words by a first player;   writing a clue word provided by the card and a non-clue word onto a panel;   guessing at least one word by one or more other players who view the displayed clue word and non-clue word; and,   ending a round after another player guesses the answer word, or the other players do not guess the answer word after one or more clue and non-clue words are displayed.   
   
   
       10 . The method of  claim 9 , wherein the first player wins the round if the other players do not guess the answer word after the display of one or more clue words and non-clue words. 
   
   
       11 . The method of  claim 9 , wherein the guessing of words is performed in a time interval set by a timer after the display of a last set of clue and non-clue words. 
   
   
       12 . The method of  claim 10 , wherein the first player is given one or more points for each display of a clue word and a non-clue word that does not result in the guessing of the answer word. 
   
   
       13 . The method of  claim 9 , wherein the first player loses the round if another player guesses the answer word. 
   
   
       14 . The method of  claim 2 , wherein a second player is given one or more points for guessing a correct answer word after a first player has displayed at least one clue word and a non-clue word to said second player. 
   
   
       15 . The method of  claim 1 , wherein the card is displayed on a card stand that provides visual cues to the first player regarding which clues have been utilized. 
   
   
       16 . The card stand of  claim 15  wherein said visual cues are pivotably attached tabs that can be manipulated by player one.

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