Inventor
KIRKLAND DALE L
US40 patents
⚠️ This page may combine multiple inventors who share the name “KIRKLAND DALE L”. Patents are grouped by organization below to help distinguish them — per-person disambiguation is on the roadmap.
NVIDIA CORP
24 patentsUS9262797B2Feb 16, 2016
Multi-sample surface processing using one sample
NVIDIA CORP132 citations98
US8704826B1Apr 22, 2014
Primitive re-ordering between world-space and screen-space pipelines with buffer limited processing
NVIDIA CORP30 citations95
US9710874B2Jul 18, 2017
Mid-primitive graphics execution preemption
NVIDIA CORP8 citations83
US9183609B2Nov 10, 2015
Programmable blending in multi-threaded processing units
NVIDIA CORP7 citations81
US11663767B2May 30, 2023
Power efficient attribute handling for tessellation and geometry shaders
NVIDIA CORP2 citations73
US10909738B2Feb 2, 2021
Real-time hardware-assisted GPU tuning using machine learning
NVIDIA CORP3 citations72
US9336002B2May 10, 2016
Data structures for efficient tiled rendering
NVIDIA CORP2 citations71
US8749564B2Jun 10, 2014
Barrier commands in a cache tiling architecture
NVIDIA CORP1 citations63
US10861230B2Dec 8, 2020
System-generated stable barycentric coordinates and direct plane equation access
NVIDIA CORP1 citations62
US10083036B2Sep 25, 2018
Techniques for managing graphics processing resources in a tile-based architecture
NVIDIA CORP0 citations62
US9792122B2Oct 17, 2017
Heuristics for improving performance in a tile based architecture
NVIDIA CORP0 citations62
US9639366B2May 2, 2017
Techniques for managing graphics processing resources in a tile-based architecture
NVIDIA CORP1 citations62
US9542189B2Jan 10, 2017
Heuristics for improving performance in a tile-based architecture
NVIDIA CORP0 citations62
US9483270B2Nov 1, 2016
Distributed tiled caching
NVIDIA CORP0 citations62
US9448804B2Sep 20, 2016
Techniques for managing graphics processing resources in a tile-based architecture
NVIDIA CORP0 citations62
US9286659B2Mar 15, 2016
Multi-sample surface processing using sample subsets
NVIDIA CORP2 citations62
US12045924B2Jul 23, 2024
Real-time hardware-assisted GPU tuning using machine learning
NVIDIA CORP0 citations61
US11481950B2Oct 25, 2022
Real-time hardware-assisted GPU tuning using machine learning
NVIDIA CORP0 citations61
US10282803B2May 7, 2019
State handling in a tiled architecture
NVIDIA CORP0 citations61
US9342311B2May 17, 2016
Techniques for adaptively generating bounding boxes
NVIDIA CORP0 citations61
US9269179B2Feb 23, 2016
System, method, and computer program product for generating primitive specific attributes
NVIDIA CORP2 citations60
US10032243B2Jul 24, 2018
Distributed tiled caching
NVIDIA CORP0 citations41
US9142040B2Sep 22, 2015
System, method, and computer program product for processing graphics data associated with shading
NVIDIA CORP0 citations39
US9448935B2Sep 20, 2016
Surface resource view hash for coherent cache operations in texture processing hardware
NVIDIA CORP0 citations35
3DLABS INC LTD
7 patentsUS6476816B1Nov 5, 2002
Multi-processor graphics accelerator
3DLABS INC LTD80 citations97
US6642928B1Nov 4, 2003
Multi-processor graphics accelerator
3DLABS INC LTD32 citations92
US6535216B1Mar 18, 2003
Multi-processor graphics accelerator
3DLABS INC LTD32 citations92
US6313845B1Nov 6, 2001
Method and apparatus for transporting information to a graphic accelerator card
3DLABS INC LTD33 citations86
US7616200B1Nov 10, 2009
System for reducing aliasing on a display device
3DLABS INC LTD18 citations82
US6894700B2May 17, 2005
Multisampling dithering with shuffle tables
3DLABS INC LTD1 citations52
US6765588B2Jul 20, 2004
Multisample dithering with shuffle tables
3DLABS INC LTD0 citations52