P

Inventor

KIRKLAND DALE L

US40 patents
⚠️ This page may combine multiple inventors who share the name “KIRKLAND DALE L”. Patents are grouped by organization below to help distinguish them — per-person disambiguation is on the roadmap.

NVIDIA CORP

24 patents
US9262797B2Feb 16, 2016

Multi-sample surface processing using one sample

NVIDIA CORP132 citations98
US8704826B1Apr 22, 2014

Primitive re-ordering between world-space and screen-space pipelines with buffer limited processing

NVIDIA CORP30 citations95
US9710874B2Jul 18, 2017

Mid-primitive graphics execution preemption

NVIDIA CORP8 citations83
US9183609B2Nov 10, 2015

Programmable blending in multi-threaded processing units

NVIDIA CORP7 citations81
US11663767B2May 30, 2023

Power efficient attribute handling for tessellation and geometry shaders

NVIDIA CORP2 citations73
US10909738B2Feb 2, 2021

Real-time hardware-assisted GPU tuning using machine learning

NVIDIA CORP3 citations72
US9336002B2May 10, 2016

Data structures for efficient tiled rendering

NVIDIA CORP2 citations71
US8749564B2Jun 10, 2014

Barrier commands in a cache tiling architecture

NVIDIA CORP1 citations63
US10861230B2Dec 8, 2020

System-generated stable barycentric coordinates and direct plane equation access

NVIDIA CORP1 citations62
US10083036B2Sep 25, 2018

Techniques for managing graphics processing resources in a tile-based architecture

NVIDIA CORP0 citations62
US9792122B2Oct 17, 2017

Heuristics for improving performance in a tile based architecture

NVIDIA CORP0 citations62
US9639366B2May 2, 2017

Techniques for managing graphics processing resources in a tile-based architecture

NVIDIA CORP1 citations62
US9542189B2Jan 10, 2017

Heuristics for improving performance in a tile-based architecture

NVIDIA CORP0 citations62
US9483270B2Nov 1, 2016

Distributed tiled caching

NVIDIA CORP0 citations62
US9448804B2Sep 20, 2016

Techniques for managing graphics processing resources in a tile-based architecture

NVIDIA CORP0 citations62
US9286659B2Mar 15, 2016

Multi-sample surface processing using sample subsets

NVIDIA CORP2 citations62
US12045924B2Jul 23, 2024

Real-time hardware-assisted GPU tuning using machine learning

NVIDIA CORP0 citations61
US11481950B2Oct 25, 2022

Real-time hardware-assisted GPU tuning using machine learning

NVIDIA CORP0 citations61
US10282803B2May 7, 2019

State handling in a tiled architecture

NVIDIA CORP0 citations61
US9342311B2May 17, 2016

Techniques for adaptively generating bounding boxes

NVIDIA CORP0 citations61
US9269179B2Feb 23, 2016

System, method, and computer program product for generating primitive specific attributes

NVIDIA CORP2 citations60
US10032243B2Jul 24, 2018

Distributed tiled caching

NVIDIA CORP0 citations41
US9142040B2Sep 22, 2015

System, method, and computer program product for processing graphics data associated with shading

NVIDIA CORP0 citations39
US9448935B2Sep 20, 2016

Surface resource view hash for coherent cache operations in texture processing hardware

NVIDIA CORP0 citations35

3DLABS INC LTD

7 patents

RHOADES JOHNNY S

3 patents

INTERGRAPH CORP

1 patent

KILGARIFF EMMETT M

1 patent

JOHNSON PHILIP BROWNING

1 patent

STEINER WALTER R

1 patent

3DLABS

1 patent

HAKURA ZIYAD S

1 patent