Inventor
HAKURA ZIYAD S
US63 patents
⚠️ This page may combine multiple inventors who share the name “HAKURA ZIYAD S”. Patents are grouped by organization below to help distinguish them — per-person disambiguation is on the roadmap.
NVIDIA CORP
35 patentsUS7450120B1Nov 11, 2008
Apparatus, system, and method for Z-culling
NVIDIA CORP70 citations98
US7248261B1Jul 24, 2007
Method and apparatus to accelerate rendering of shadow effects for computer-generated images
NVIDIA CORP82 citations98
US7053901B2May 30, 2006
System and method for accelerating a special purpose processor
NVIDIA CORP87 citations96
US8704826B1Apr 22, 2014
Primitive re-ordering between world-space and screen-space pipelines with buffer limited processing
NVIDIA CORP30 citations95
US7369126B1May 6, 2008
Method and apparatus to accelerate rendering of shadows
NVIDIA CORP22 citations93
US7755624B1Jul 13, 2010
Apparatus, system, and method for Z-culling
NVIDIA CORP21 citations92
US7441087B2Oct 21, 2008
System, apparatus and method for issuing predictions from an inventory to access a memory
NVIDIA CORP22 citations89
US9830741B2Nov 28, 2017
Setting downstream render state in an upstream shader
NVIDIA CORP9 citations84
US9639367B2May 2, 2017
Managing event count reports in a tile-based architecture
NVIDIA CORP4 citations84
US9612839B2Apr 4, 2017
Higher accuracy Z-culling in a tile-based architecture
NVIDIA CORP4 citations84
US9710874B2Jul 18, 2017
Mid-primitive graphics execution preemption
NVIDIA CORP8 citations83
US8941653B2Jan 27, 2015
Order-preserving distributed rasterizer
NVIDIA CORP8 citations83
US7206902B2Apr 17, 2007
System, apparatus and method for predicting accesses to a memory
NVIDIA CORP17 citations83
US7342590B1Mar 11, 2008
Screen compression
NVIDIA CORP12 citations82
US9311097B2Apr 12, 2016
Managing per-tile event count reports in a tile-based architecture
NVIDIA CORP2 citations74
US11663767B2May 30, 2023
Power efficient attribute handling for tessellation and geometry shaders
NVIDIA CORP2 citations73
US11107176B2Aug 31, 2021
Scheduling cache traffic in a tile-based architecture
NVIDIA CORP1 citations73
US9779533B2Oct 3, 2017
Hierarchical tiled caching
NVIDIA CORP3 citations73
US9734548B2Aug 15, 2017
Caching of adaptively sized cache tiles in a unified L2 cache with surface compression
NVIDIA CORP6 citations73
US9418616B2Aug 16, 2016
Technique for storing shared vertices
NVIDIA CORP3 citations73
US9336002B2May 10, 2016
Data structures for efficient tiled rendering
NVIDIA CORP2 citations71
US10438314B2Oct 8, 2019
Two-pass cache tile processing for visibility testing in a tile-based architecture
NVIDIA CORP1 citations63
US10223122B2Mar 5, 2019
Managing event count reports in a tile-based architecture
NVIDIA CORP0 citations63
US9952868B2Apr 24, 2018
Two-pass cache tile processing for visibility testing in a tile-based architecture
NVIDIA CORP0 citations63
US9411596B2Aug 9, 2016
Tiled cache invalidation
NVIDIA CORP0 citations63
US9293109B2Mar 22, 2016
Technique for storing shared vertices
NVIDIA CORP2 citations63
US8941676B2Jan 27, 2015
On-chip anti-alias resolve in a cache tiling architecture
NVIDIA CORP1 citations63
US8749564B2Jun 10, 2014
Barrier commands in a cache tiling architecture
NVIDIA CORP1 citations63
US8384736B1Feb 26, 2013
Generating clip state for a batch of vertices
NVIDIA CORP3 citations63
US10083036B2Sep 25, 2018
Techniques for managing graphics processing resources in a tile-based architecture
NVIDIA CORP0 citations62
US9792122B2Oct 17, 2017
Heuristics for improving performance in a tile based architecture
NVIDIA CORP0 citations62
US9639366B2May 2, 2017
Techniques for managing graphics processing resources in a tile-based architecture
NVIDIA CORP1 citations62
US9542189B2Jan 10, 2017
Heuristics for improving performance in a tile-based architecture
NVIDIA CORP0 citations62
US9483270B2Nov 1, 2016
Distributed tiled caching
NVIDIA CORP0 citations62
US9448804B2Sep 20, 2016
Techniques for managing graphics processing resources in a tile-based architecture
NVIDIA CORP0 citations62
HAKURA ZIYAD S
8 patentsUS8542247B1Sep 24, 2013
Cull before vertex attribute fetch and vertex lighting
HAKURA ZIYAD S33 citations92
US8817031B2Aug 26, 2014
Distributed stream output in a parallel processing unit
HAKURA ZIYAD S11 citations84
US8692829B2Apr 8, 2014
Calculation of plane equations after determination of Z-buffer visibility
HAKURA ZIYAD S9 citations84
US8310482B1Nov 13, 2012
Distributed calculation of plane equations
HAKURA ZIYAD S9 citations84
US8947444B1Feb 3, 2015
Distributed vertex attribute fetch
HAKURA ZIYAD S13 citations83
US8564616B1Oct 22, 2013
Cull before vertex attribute fetch and vertex lighting
HAKURA ZIYAD S14 citations83
US8704835B1Apr 22, 2014
Distributed clip, cull, viewport transform and perspective correction
HAKURA ZIYAD S6 citations73
US8810592B2Aug 19, 2014
Vertex attribute buffer for inline immediate attributes and constants
HAKURA ZIYAD S5 citations68
RHOADES JOHNNY S
3 patentsMICROSOFT CORP
1 patentLINDHOLM JOHN ERIK
1 patentPURCELL TIMOTHY JOHN
1 patentMOLNAR STEVEN E
1 patentShowing the top 50 of 63 patents by PatentIndex Score.