Inventor · disambiguated record
Cass W. Everitt
Also filed as: EVERITT CASS · EVERITT CASS W · EVERITT CASS WATSON
48 granted patents·4 pending applications·937 citations·filing 2001–2013
98Inventor score
Top patents by PatentIndex Score
52 records- 0196US7170513B1System and method for display list occlusion branchingNVIDIA CORP·Filed 2002·Granted Jan 30, 2007·96 cites·53 claims
- 0295US7626588B1Prescient cache managementNVIDIA CORP·Filed 2006·Granted Dec 1, 2009·24 cites·20 claims
- 0394US6989840B1Order-independent transparency rendering system and methodNVIDIA CORP·Filed 2001·Granted Jan 24, 2006·88 cites·27 claims
- 0494US6744433B1System and method for using and collecting information from a plurality of depth layersNVIDIA CORP·Filed 2001·Granted Jun 1, 2004·93 cites·27 claims
- 0593US6704025B1System and method for dual-depth shadow-mappingNVIDIA CORP·Filed 2001·Granted Mar 9, 2004·84 cites·22 claims
- 0691US8171461B1Primitive program compilation for flat attributes with provoking vertex independenceKILGARD MARK J·Filed 2006·Granted May 1, 2012·29 cites·20 claims
- 0791US7528843B1Dynamic texture fetch cancellationNVIDIA CORP·Filed 2005·Granted May 5, 2009·29 cites·16 claims
- 0891US7145565B2Depth bounds testingNVIDIA CORP·Filed 2003·Granted Dec 5, 2006·64 cites·32 claims
- 0989US8212825B1System and method for geometry shadingEVERITT CASS W·Filed 2007·Granted Jul 3, 2012·20 cites·20 claims
- 1089US7616209B1Prescient cache managementNVIDIA CORP·Filed 2006·Granted Nov 10, 2009·9 cites·20 claims
- 1189US7446780B1Temporal antialiasing in a multisampling graphics pipelineNVIDIA CORP·Filed 2004·Granted Nov 4, 2008·46 cites·23 claims
- 1288US8006236B1System and method for compiling high-level primitive programs into primitive program micro-codeNVIDIA CORP·Filed 2006·Granted Aug 23, 2011·20 cites·16 claims
- 1388US7999820B1Methods and systems for reusing memory addresses in a graphics systemNVIDIA CORP·Filed 2007·Granted Aug 16, 2011·20 cites·22 claims
- 1487US8094158B1Using programmable constant buffers for multi-threaded processingALLEN ROGER L·Filed 2006·Granted Jan 10, 2012·21 cites·20 claims
- 1586US7463259B1Subshader mechanism for programming languageNVIDIA CORP·Filed 2003·Granted Dec 9, 2008·44 cites·15 claims
- 1685US7868891B2Load balancingNVIDIA CORP·Filed 2005·Granted Jan 11, 2011·17 cites·105 claims
- 1784US7886116B1Bandwidth compression for shader engine store operationsNVIDIA CORP·Filed 2007·Granted Feb 8, 2011·13 cites·16 claims
- 1883US7519797B1Hierarchical multi-precision pipeline countersNIVIDIA CORP·Filed 2006·Granted Apr 14, 2009·22 cites·9 claims
- 1982US9013498B1Determining a working set of texture mapsMONTRYM JOHN S·Filed 2008·Granted Apr 21, 2015·16 cites·28 claims
- 2082US8010945B1Vector data types with swizzling and write masking for C++NVIDIA CORP·Filed 2006·Granted Aug 30, 2011·11 cites·26 claims
- 2181US8441487B1Bandwidth compression for shader engine store operationsEVERITT CASS W·Filed 2007·Granted May 14, 2013·11 cites·19 claims
- 2281US8139069B1Method and system for improving data coherency in a parallel rendering systemMOLNAR STEVEN E·Filed 2006·Granted Mar 20, 2012·10 cites·12 claims
- 2381US7877565B1Constant versioning for multi-threaded processingNVIDIA CORP·Filed 2006·Granted Jan 25, 2011·11 cites·20 claims
- 2480US8102393B1Cull streams for fine-grained rendering predicationEVERITT CASS W·Filed 2007·Granted Jan 24, 2012·10 cites·20 claims
- 2579US8862823B1Compression status cachingGLASCO DAVID B·Filed 2008·Granted Oct 14, 2014·9 cites·23 claims
- 2679US8627041B2Efficient line and page organization for compression status bit cachingGLASCO DAVID B·Filed 2010·Granted Jan 7, 2014·5 cites·20 claims
- 2779US8605086B2Hybrid multisample/supersample antialiasingEVERITT CASS W·Filed 2008·Granted Dec 10, 2013·9 cites·19 claims
- 2879US8085272B1Method and system for improving data coherency in a parallel rendering systemMOLNAR STEVEN E·Filed 2006·Granted Dec 27, 2011·10 cites·14 claims
- 2979US7825933B1Managing primitive program vertex attributes as per-attribute arraysNVIDIA CORP·Filed 2006·Granted Nov 2, 2010·9 cites·18 claims
- 3078US7944452B1Methods and systems for reusing memory addresses in a graphics systemNVIDIA CORP·Filed 2006·Granted May 17, 2011·11 cites·20 claims
- 3178US7746352B2Deferred page faulting in virtual memory based sparse texture representationsNVIDIA CORP·Filed 2006·Granted Jun 29, 2010·9 cites·16 claims
- 3275US9489767B1Cull streams for fine-grained rendering predicationEVERITT CASS W·Filed 2007·Granted Nov 8, 2016·7 cites·20 claims
- 3375US9183662B1System and method for enabling scene program functionalitySAMS JASON·Filed 2008·Granted Nov 10, 2015·9 cites·20 claims
- 3474US8942474B2Method and system for interpolating index values of associated tiles in an imageWERNESS ERIC SOVELEN·Filed 2012·Granted Jan 27, 2015·5 cites·19 claims
- 3573US9208605B1Temporal antialiasing in a multisampling graphics pipelineEVERITT CASS W·Filed 2008·Granted Dec 8, 2015·5 cites·21 claims
- 3670US8605087B2Hybrid multisample/supersample antialiasingEVERITT CASS W·Filed 2008·Granted Dec 10, 2013·5 cites·20 claims
- 3770US7355602B1Surrogate stencil buffer clearingNVIDIA CORP·Filed 2004·Granted Apr 8, 2008·14 cites·17 claims
- 3869US9355430B2Techniques for interleaving surfacesNVIDIA CORP·Filed 2013·Granted May 31, 2016·2 cites·20 claims
- 3967US8319783B1Index-based zero-bandwidth clearsMCALLISTER DAVID KIRK·Filed 2008·Granted Nov 27, 2012·1 cites·20 claims
- 4066US8010944B1Vector data types with swizzling and write masking for C++NVIDIA CORP·Filed 2006·Granted Aug 30, 2011·3 cites·26 claims
- 4166US7382377B1Render to texture cullNVIDIA CORP·Filed 2004·Granted Jun 3, 2008·11 cites·20 claims
- 4263US8179394B1Cull streams for fine-grained rendering predicationEVERITT CASS W·Filed 2007·Granted May 15, 2012·3 cites·16 claims
- 4357US9218691B1System and method for enabling scene program functionalitySAMS JASON·Filed 2008·Granted Dec 22, 2015·2 cites·19 claims
- 4451US8379033B2Method and system for improving data coherency in a parallel rendering systemNVIDIA CORP·Filed 2012·Granted Feb 19, 2013·0 cites·20 claims
- 4549US9652815B2Texel data structure for graphics processing unit programmable shader and method of operation thereofEVERITT CASS W·Filed 2012·Granted May 16, 2017·0 cites·20 claims
- 4647US8264491B1System, method, and computer program product for controlling a shader to gather statisticsEVERITT CASS W·Filed 2007·Granted Sep 11, 2012·0 cites·22 claims
- 4746US9159156B2Cull streams for fine-grained rendering predicationEVERITT CASS W·Filed 2012·Granted Oct 13, 2015·0 cites·18 claims
- 4844US9437031B2Virtual memory based noise texturesEVERITT CASS W·Filed 2006·Granted Sep 6, 2016·0 cites·23 claims
- 4944US2014189648A1Facilitated quality testingNVIDIA CORPORARTION·Filed 2012·Application pending·0 cites
- 5043US2014337465A1Asset management system for applications and methods of distributing and managing static assets for applicationsNVIDIA CORP·Filed 2013·Application pending·0 cites
Showing the top 50 of 52 patent records by PatentIndex Score.
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