P

Inventor

MOLNAR STEVEN E

US85 patents
⚠️ This page may combine multiple inventors who share the name “MOLNAR STEVEN E”. Patents are grouped by organization below to help distinguish them — per-person disambiguation is on the roadmap.

NVIDIA CORP

27 patents
US6853382B1Feb 8, 2005

Controller for a memory system having multiple partitions

NVIDIA CORP114 citations99
US6825847B1Nov 30, 2004

System and method for real-time compression of pixel colors

NVIDIA CORP156 citations99
US7545382B1Jun 9, 2009

Apparatus, system, and method for using page table entries in a graphics system to provide storage format information for address translation

NVIDIA CORP69 citations98
US7382368B1Jun 3, 2008

Planar z representation for z compression

NVIDIA CORP61 citations98
US6452595B1Sep 17, 2002

Integrated graphics processing unit with antialiasing

NVIDIA CORP121 citations98
US6967663B1Nov 22, 2005

Antialiasing using hybrid supersampling-multisampling

NVIDIA CORP114 citations97
US7286134B1Oct 23, 2007

System and method for packing data in a tiled graphics memory

NVIDIA CORP25 citations93
US7139003B1Nov 21, 2006

Methods of processing graphics data including reading and writing buffers

NVIDIA CORP43 citations93
US7053904B1May 30, 2006

Position conflict detection and avoidance in a programmable graphics processor

NVIDIA CORP28 citations93
US7053893B1May 30, 2006

Position conflict detection and avoidance in a programmable graphics processor using tile coverage data

NVIDIA CORP25 citations93
US6954204B2Oct 11, 2005

Programmable graphics system and method using flexible, high-precision data formats

NVIDIA CORP28 citations93
US7999820B1Aug 16, 2011

Methods and systems for reusing memory addresses in a graphics system

NVIDIA CORP20 citations92
US7830392B1Nov 9, 2010

Connecting multiple pixel shaders to a frame buffer without a crossbar

NVIDIA CORP16 citations92
US7692659B1Apr 6, 2010

Color-compression using automatic reduction of multi-sampled pixels

NVIDIA CORP36 citations92
US7659893B1Feb 9, 2010

Method and apparatus to ensure consistency of depth values computed in different sections of a graphics processor

NVIDIA CORP27 citations92
US7626588B1Dec 1, 2009

Prescient cache management

NVIDIA CORP24 citations92
US7511717B1Mar 31, 2009

Antialiasing using hybrid supersampling-multisampling

NVIDIA CORP38 citations92
US7333119B1Feb 19, 2008

System and method for virtual coverage anti-aliasing

NVIDIA CORP21 citations92
US7804499B1Sep 28, 2010

Variable performance rasterization with constant effort

NVIDIA CORP40 citations91
US7420568B1Sep 2, 2008

System and method for packing data in different formats in a tiled graphics memory

NVIDIA CORP18 citations91
US7868901B1Jan 11, 2011

Method and system for reducing memory bandwidth requirements in an anti-aliasing operation

NVIDIA CORP9 citations84
US7859541B2Dec 28, 2010

Apparatus, system, and method for using page table entries in a graphics system to provide storage format information for address translation

NVIDIA CORP9 citations84
US6975321B1Dec 13, 2005

System and method for generating multiple outputs in a single shader processing pass in a hardware graphics pipeline

NVIDIA CORP12 citations84
US8941653B2Jan 27, 2015

Order-preserving distributed rasterizer

NVIDIA CORP8 citations83
US7616209B1Nov 10, 2009

Prescient cache management

NVIDIA CORP9 citations83
US7508397B1Mar 24, 2009

Rendering of disjoint and overlapping blits

NVIDIA CORP11 citations83
US7479965B1Jan 20, 2009

Optimized alpha blend for anti-aliased render

NVIDIA CORP9 citations83

MOLNAR STEVEN E

6 patents

UNIV NORTH CAROLINA

2 patents

FRENCH MARK J

2 patents

EDMONDSON JOHN H

2 patents

RHOADES JOHNNY S

1 patent

DONOVAN WALTER E

1 patent

PURCELL TIMOTHY JOHN

1 patent

MCALLISTER DAVID KIRK

1 patent

KILGARIFF EMMETT M

1 patent

DEMING JAMES LEROY

1 patent

NIVIDIA CORP

1 patent

GLASCO DAVID B

1 patent

EVERITT CASS W

1 patent

DULUK JR JEROME F

1 patent

DANSKIN JOHN M

1 patent

Showing the top 50 of 85 patents by PatentIndex Score.