P

Inventor

BASTOS RUI M

US62 patents
⚠️ This page may combine multiple inventors who share the name “BASTOS RUI M”. Patents are grouped by organization below to help distinguish them — per-person disambiguation is on the roadmap.

NVIDIA CORP

49 patents
US7015913B1Mar 21, 2006

Method and apparatus for multithreaded processing of data in a programmable graphics processor

NVIDIA CORP224 citations99
US7050068B1May 23, 2006

Generation of jittered sub-pixel samples using programmable sub-pixel offsets

NVIDIA CORP100 citations98
US6989840B1Jan 24, 2006

Order-independent transparency rendering system and method

NVIDIA CORP88 citations98
US6744433B1Jun 1, 2004

System and method for using and collecting information from a plurality of depth layers

NVIDIA CORP93 citations98
US6704025B1Mar 9, 2004

System and method for dual-depth shadow-mapping

NVIDIA CORP84 citations98
US7081895B2Jul 25, 2006

Systems and methods of multi-pass data processing

NVIDIA CORP74 citations97
US6967663B1Nov 22, 2005

Antialiasing using hybrid supersampling-multisampling

NVIDIA CORP114 citations97
US7446780B1Nov 4, 2008

Temporal antialiasing in a multisampling graphics pipeline

NVIDIA CORP46 citations96
US7233335B2Jun 19, 2007

System and method for reserving and managing memory spaces in a memory resource

NVIDIA CORP57 citations96
US7142215B1Nov 28, 2006

Method and apparatus for processing stencil data using a programmable graphics processor

NVIDIA CORP43 citations96
US7098922B1Aug 29, 2006

Multiple data buffers for processing graphics data

NVIDIA CORP58 citations96
US7403208B1Jul 22, 2008

Generation of jittered sub-pixel samples using programmable sub-pixel offsets

NVIDIA CORP19 citations93
US7274373B1Sep 25, 2007

System, method and computer program product for providing arbitrary texture filtering

NVIDIA CORP19 citations93
US7139003B1Nov 21, 2006

Methods of processing graphics data including reading and writing buffers

NVIDIA CORP43 citations93
US7053904B1May 30, 2006

Position conflict detection and avoidance in a programmable graphics processor

NVIDIA CORP28 citations93
US7015914B1Mar 21, 2006

Multiple data buffers for processing graphics data

NVIDIA CORP24 citations93
US6985151B1Jan 10, 2006

Shader pixel storage in a graphics memory

NVIDIA CORP30 citations93
US7623132B1Nov 24, 2009

Programmable shader having register forwarding for reduced register-file bandwidth consumption

NVIDIA CORP25 citations92
US7528843B1May 5, 2009

Dynamic texture fetch cancellation

NVIDIA CORP29 citations92
US7511717B1Mar 31, 2009

Antialiasing using hybrid supersampling-multisampling

NVIDIA CORP38 citations92
US7486290B1Feb 3, 2009

Graphical shader by using delay

NVIDIA CORP37 citations92
US7477255B1Jan 13, 2009

System and method for synchronizing divergent samples in a programmable graphics processing unit

NVIDIA CORP23 citations92
US7324113B1Jan 29, 2008

Perspective correction computation optimization

NVIDIA CORP25 citations92
US7218291B2May 15, 2007

Increased scalability in the fragment shading pipeline

NVIDIA CORP43 citations92
US7385607B2Jun 10, 2008

Scalable shader architecture

NVIDIA CORP19 citations91
US6975329B2Dec 13, 2005

Depth-of-field effects using texture lookup

NVIDIA CORP33 citations87
US7324106B1Jan 29, 2008

Translation of register-combiner state into shader microcode

NVIDIA CORP16 citations86
US7821520B1Oct 26, 2010

Fragment processor having dual mode register file

NVIDIA CORP9 citations84
US7624255B1Nov 24, 2009

Scheduling program instruction execution by using fence instructions

NVIDIA CORP19 citations84
US7385604B1Jun 10, 2008

Fragment scattering

NVIDIA CORP11 citations84
US7385609B1Jun 10, 2008

Apparatus, system, and method for increased processing flexibility of a graphic pipeline

NVIDIA CORP12 citations84
US7324112B1Jan 29, 2008

System and method for processing divergent samples in a programmable graphics processing unit

NVIDIA CORP19 citations84
US7256796B1Aug 14, 2007

Per-fragment control for writing an output buffer

NVIDIA CORP16 citations84
US7542042B1Jun 2, 2009

Subpicture overlay using fragment shader

NVIDIA CORP9 citations83
US7928997B2Apr 19, 2011

Digital image compositing using a programmable graphics processor

NVIDIA CORP7 citations82
US7825936B1Nov 2, 2010

Method and system for texture instruction demotion optimization

NVIDIA CORP12 citations82
US7593021B1Sep 22, 2009

Optional color space conversion

NVIDIA CORP15 citations82
US7490208B1Feb 10, 2009

Architecture for compact multi-ported register file

NVIDIA CORP12 citations82
US7439979B1Oct 21, 2008

Shader with cache memory

NVIDIA CORP18 citations82
US7274369B1Sep 25, 2007

Digital image compositing using a programmable graphics processor

NVIDIA CORP12 citations82
US7683905B1Mar 23, 2010

Methods of processing graphics data including reading and writing buffers

NVIDIA CORP7 citations74
US7425966B2Sep 16, 2008

Pixel center position displacement

NVIDIA CORP7 citations74
US9767600B2Sep 19, 2017

Target independent rasterization with multiple color samples

NVIDIA CORP3 citations73
US9396515B2Jul 19, 2016

Rendering using multiple render target sample masks

NVIDIA CORP3 citations73
US9286647B2Mar 15, 2016

Pixel shader bypass for low power graphics rendering

NVIDIA CORP4 citations73
US7477266B1Jan 13, 2009

Digital image compositing using a programmable graphics processor

NVIDIA CORP5 citations72
US7916151B1Mar 29, 2011

Partial texture loads

NVIDIA CORP2 citations63
US7646389B1Jan 12, 2010

Divergent and non-divergent texture fetches

NVIDIA CORP4 citations63
US7609272B1Oct 27, 2009

Partial texture loads

NVIDIA CORP2 citations63

EVERITT CASS W

1 patent

Showing the top 50 of 62 patents by PatentIndex Score.