P

Inventor

BURGESS JOHN

US60 patents
⚠️ This page may combine multiple inventors who share the name “BURGESS JOHN”. Patents are grouped by organization below to help distinguish them — per-person disambiguation is on the roadmap.

NVIDIA CORP

47 patents
US10885698B2Jan 5, 2021

Method for programmable timeouts of tree traversal mechanisms in hardware

NVIDIA CORP234 citations98
US10825230B2Nov 3, 2020

Watertight ray triangle intersection

NVIDIA CORP34 citations97
US11302056B2Apr 12, 2022

Techniques for traversing data employed in ray tracing

NVIDIA CORP20 citations94
US11282261B2Mar 22, 2022

Ray tracing hardware acceleration with alternative world space transforms

NVIDIA CORP16 citations94
US11157414B2Oct 26, 2021

Method for efficient grouping of cache requests for datapath scheduling

NVIDIA CORP18 citations94
US10580196B1Mar 3, 2020

Method for continued bounding volume hierarchy traversal on intersection without shader intervention

NVIDIA CORP23 citations94
US10867429B2Dec 15, 2020

Query-specific behavioral modification of tree traversal

NVIDIA CORP16 citations93
US10740952B2Aug 11, 2020

Method for handling of out-of-order opaque and alpha ray/primitive intersections

NVIDIA CORP24 citations93
US11373358B2Jun 28, 2022

Ray tracing hardware acceleration for supporting motion blur and moving/deforming geometry

NVIDIA CORP6 citations86
US11295508B2Apr 5, 2022

Hardware-based techniques applicable for ray tracing for efficiently representing and processing an arbitrary bounding volume

NVIDIA CORP12 citations86
US12067669B2Aug 20, 2024

Watertight ray triangle intersection

NVIDIA CORP5 citations85
US11328472B2May 10, 2022

Watertight ray triangle intersection

NVIDIA CORP7 citations85
US11138009B2Oct 5, 2021

Robust, efficient multiprocessor-coprocessor interface

NVIDIA CORP13 citations85
US10810785B2Oct 20, 2020

Method for forward progress tree traversal mechanisms in hardware

NVIDIA CORP12 citations85
US11380041B2Jul 5, 2022

Enhanced techniques for traversing ray tracing acceleration structures

NVIDIA CORP5 citations84
US11200725B2Dec 14, 2021

Method for continued bounding volume hierarchy traversal on intersection without shader intervention

NVIDIA CORP8 citations84
US10825232B2Nov 3, 2020

Method for continued bounding volume hierarchy traversal on intersection without shader intervention

NVIDIA CORP6 citations84
US11164360B2Nov 2, 2021

Method for handling of out-of-order opaque and alpha ray/primitive intersections

NVIDIA CORP9 citations83
US11189075B2Nov 30, 2021

Query-specific behavioral modification of tree traversal

NVIDIA CORP6 citations82
US12198256B2Jan 14, 2025

Early release of resources in ray tracing hardware

NVIDIA CORP2 citations74
US12260486B2Mar 25, 2025

Displaced micro-meshes for ray and path tracing

NVIDIA CORP1 citations73
US12159342B2Dec 3, 2024

Ray tracing hardware acceleration for supporting motion blur and moving/deforming geometry

NVIDIA CORP2 citations73
US11854141B2Dec 26, 2023

Early release of resources in ray tracing hardware

NVIDIA CORP2 citations73
US11663770B2May 30, 2023

Hardware-based techniques applicable for ray tracing for efficiently representing and processing an arbitrary bounding volume

NVIDIA CORP3 citations73
US11508112B2Nov 22, 2022

Early release of resources in ray tracing hardware

NVIDIA CORP1 citations73
US11455768B2Sep 27, 2022

Method for forward progress and programmable timeouts of tree traversal mechanisms in hardware

NVIDIA CORP1 citations73
US11704863B2Jul 18, 2023

Watertight ray triangle intersection

NVIDIA CORP1 citations72
US11450057B2Sep 20, 2022

Hardware acceleration for ray tracing primitives that share vertices

NVIDIA CORP3 citations71
US12566607B2Mar 3, 2026

Robust, efficient multiprocessor-coprocessor interface

NVIDIA CORP0 citations62
US12511817B2Dec 30, 2025

Techniques for traversing data employed in ray tracing

NVIDIA CORP0 citations62
US12354212B2Jul 8, 2025

Method for forward progress and programmable timeouts of tree traversal mechanisms in hardware

NVIDIA CORP0 citations62
US12198253B2Jan 14, 2025

Method for handling of out-of-order opaque and alpha ray/primitive intersections

NVIDIA CORP0 citations62
US12190435B2Jan 7, 2025

Enhanced techniques for traversing ray tracing acceleration structures

NVIDIA CORP0 citations62
US12148088B2Nov 19, 2024

Method for continued bounding volume hierarchy traversal on intersection without shader intervention

NVIDIA CORP0 citations62
US12073504B2Aug 27, 2024

Hardware-based techniques applicable for ray tracing for efficiently representing and processing an arbitrary bounding volume

NVIDIA CORP0 citations62
US11966737B2Apr 23, 2024

Robust, efficient multiprocessor-coprocessor interface

NVIDIA CORP0 citations62
US11928772B2Mar 12, 2024

Method for forward progress and programmable timeouts of tree traversal mechanisms in hardware

NVIDIA CORP0 citations62
US11816783B2Nov 14, 2023

Enhanced techniques for traversing ray tracing acceleration structures

NVIDIA CORP0 citations62
US11804002B2Oct 31, 2023

Techniques for traversing data employed in ray tracing

NVIDIA CORP0 citations62
US11790595B2Oct 17, 2023

Method for handling of out-of-order opaque and alpha ray/primitive intersections

NVIDIA CORP0 citations62
US11675704B2Jun 13, 2023

Method for efficient grouping of cache requests for datapath scheduling

NVIDIA CORP0 citations62
US11645810B2May 9, 2023

Method for continued bounding volume hierarchy traversal on intersection without shader intervention

NVIDIA CORP0 citations62
US12249022B2Mar 11, 2025

Displaced micro-meshes for ray and path tracing

NVIDIA CORP0 citations61
US12198255B2Jan 14, 2025

Query-specific behavioral modification of tree traversal

NVIDIA CORP0 citations61
US11804000B2Oct 31, 2023

Query-specific behavioral modification of tree traversal

NVIDIA CORP0 citations61
US12347019B2Jul 1, 2025

Hardware acceleration for ray tracing primitives that share vertices

NVIDIA CORP0 citations60
US12124378B1Oct 22, 2024

Method for efficient grouping of cache requests for datapath scheduling

NVIDIA CORP0 citations60

BURGESS JOHN

2 patents

Smith & Burgess Process Safety Consulting

1 patent

Showing the top 50 of 60 patents by PatentIndex Score.