P

Inventor

NEWHALL JR WILLIAM PARSONS

US32 patents
⚠️ This page may combine multiple inventors who share the name “NEWHALL JR WILLIAM PARSONS”. Patents are grouped by organization below to help distinguish them — per-person disambiguation is on the roadmap.

NVIDIA CORP

30 patents
US10885698B2Jan 5, 2021

Method for programmable timeouts of tree traversal mechanisms in hardware

NVIDIA CORP234 citations98
US10825230B2Nov 3, 2020

Watertight ray triangle intersection

NVIDIA CORP34 citations97
US11157414B2Oct 26, 2021

Method for efficient grouping of cache requests for datapath scheduling

NVIDIA CORP18 citations94
US10580196B1Mar 3, 2020

Method for continued bounding volume hierarchy traversal on intersection without shader intervention

NVIDIA CORP23 citations94
US10867429B2Dec 15, 2020

Query-specific behavioral modification of tree traversal

NVIDIA CORP16 citations93
US10740952B2Aug 11, 2020

Method for handling of out-of-order opaque and alpha ray/primitive intersections

NVIDIA CORP24 citations93
US12067669B2Aug 20, 2024

Watertight ray triangle intersection

NVIDIA CORP5 citations85
US11328472B2May 10, 2022

Watertight ray triangle intersection

NVIDIA CORP7 citations85
US11138009B2Oct 5, 2021

Robust, efficient multiprocessor-coprocessor interface

NVIDIA CORP13 citations85
US10810785B2Oct 20, 2020

Method for forward progress tree traversal mechanisms in hardware

NVIDIA CORP12 citations85
US11200725B2Dec 14, 2021

Method for continued bounding volume hierarchy traversal on intersection without shader intervention

NVIDIA CORP8 citations84
US10825232B2Nov 3, 2020

Method for continued bounding volume hierarchy traversal on intersection without shader intervention

NVIDIA CORP6 citations84
US12198256B2Jan 14, 2025

Early release of resources in ray tracing hardware

NVIDIA CORP2 citations74
US11854141B2Dec 26, 2023

Early release of resources in ray tracing hardware

NVIDIA CORP2 citations73
US11508112B2Nov 22, 2022

Early release of resources in ray tracing hardware

NVIDIA CORP1 citations73
US11455768B2Sep 27, 2022

Method for forward progress and programmable timeouts of tree traversal mechanisms in hardware

NVIDIA CORP1 citations73
US11704863B2Jul 18, 2023

Watertight ray triangle intersection

NVIDIA CORP1 citations72
US12566607B2Mar 3, 2026

Robust, efficient multiprocessor-coprocessor interface

NVIDIA CORP0 citations62
US12354212B2Jul 8, 2025

Method for forward progress and programmable timeouts of tree traversal mechanisms in hardware

NVIDIA CORP0 citations62
US12198253B2Jan 14, 2025

Method for handling of out-of-order opaque and alpha ray/primitive intersections

NVIDIA CORP0 citations62
US12148088B2Nov 19, 2024

Method for continued bounding volume hierarchy traversal on intersection without shader intervention

NVIDIA CORP0 citations62
US11966737B2Apr 23, 2024

Robust, efficient multiprocessor-coprocessor interface

NVIDIA CORP0 citations62
US11928772B2Mar 12, 2024

Method for forward progress and programmable timeouts of tree traversal mechanisms in hardware

NVIDIA CORP0 citations62
US11790595B2Oct 17, 2023

Method for handling of out-of-order opaque and alpha ray/primitive intersections

NVIDIA CORP0 citations62
US11675704B2Jun 13, 2023

Method for efficient grouping of cache requests for datapath scheduling

NVIDIA CORP0 citations62
US11645810B2May 9, 2023

Method for continued bounding volume hierarchy traversal on intersection without shader intervention

NVIDIA CORP0 citations62
US12361633B2Jul 15, 2025

Using importance resampling to reduce the memory incoherence of light sampling

NVIDIA CORP0 citations61
US11663773B2May 30, 2023

Using importance resampling to reduce the memory incoherence of light sampling

NVIDIA CORP1 citations61
US12124378B1Oct 22, 2024

Method for efficient grouping of cache requests for datapath scheduling

NVIDIA CORP0 citations60
US10255075B2Apr 9, 2019

System, method, and computer program product for managing out-of-order execution of program instructions

NVIDIA CORP0 citations51

INTEL CORP

2 patents