Inventor · disambiguated record
Eric B. Lum
Also filed as: LUM ERIC · LUM ERIC B · LUM ERIC BRIAN
54 granted patents·4 pending applications·531 citations·filing 2012–2021
98Inventor score
Top patents by PatentIndex Score
58 records- 0199US9262797B2Multi-sample surface processing using one sampleNVIDIA CORP·Filed 2013·Granted Feb 16, 2016·132 cites·16 claims
- 0297US9437040B2System, method, and computer program product for implementing anti-aliasing operations using a programmable sample pattern tableNVIDIA CORP·Filed 2013·Granted Sep 6, 2016·131 cites·19 claims
- 0397US9355483B2Variable fragment shading with surface recastingNVIDIA CORP·Filed 2013·Granted May 31, 2016·138 cites·20 claims
- 0495US11308658B2Motion adaptive rendering using variable rate shadingNVIDIA CORP·Filed 2021·Granted Apr 19, 2022·4 cites·20 claims
- 0592US10699427B2Method and apparatus for obtaining sampled positions of texturing operationsNVIDIA CORP·Filed 2019·Granted Jun 30, 2020·9 cites·20 claims
- 0692US9978171B2Control of a sample mask from a fragment shader programNVIDIA CORP·Filed 2015·Granted May 22, 2018·11 cites·20 claims
- 0791US10424074B1Method and apparatus for obtaining sampled positions of texturing operationsNVIDIA CORP·Filed 2018·Granted Sep 24, 2019·7 cites·20 claims
- 0888US10930022B2Motion adaptive rendering using variable rate shadingNVIDIA CORP·Filed 2019·Granted Feb 23, 2021·5 cites·25 claims
- 0987US10991152B2Adaptive shading in a graphics processing pipelineNVIDIA CORP·Filed 2017·Granted Apr 27, 2021·5 cites·25 claims
- 1084US9633458B2Method and system for reducing a polygon bounding boxSTEINER WALTER R·Filed 2012·Granted Apr 25, 2017·10 cites·20 claims
- 1184US9552667B2Adaptive shading in a graphics processing pipelineNVIDIA CORP·Filed 2013·Granted Jan 24, 2017·6 cites·25 claims
- 1284US9495781B2Early sample evaluation during coarse rasterizationLUM ERIC·Filed 2012·Granted Nov 15, 2016·12 cites·22 claims
- 1383US9747718B2System, method, and computer program product for performing object-space shadingNVIDIA CORP·Filed 2015·Granted Aug 29, 2017·5 cites·20 claims
- 1481US9754407B2System, method, and computer program product for shading using a dynamic object-space gridNVIDIA CORP·Filed 2015·Granted Sep 5, 2017·4 cites·20 claims
- 1580US9230362B2System, method, and computer program product for using compression with programmable sample locationsNVIDIA CORP·Filed 2013·Granted Jan 5, 2016·5 cites·20 claims
- 1680US9230363B2System, method, and computer program product for using compression with programmable sample locationsNVIDIA CORP·Filed 2013·Granted Jan 5, 2016·5 cites·20 claims
- 1779US10068366B2Stereo multi-projection implemented using a graphics processing pipelineNVIDIA CORP·Filed 2016·Granted Sep 4, 2018·3 cites·20 claims
- 1879US10032245B2Techniques for maintaining atomicity and ordering for pixel shader operationsNVIDIA CORP·Filed 2015·Granted Jul 24, 2018·3 cites·22 claims
- 1977US10733794B2Adaptive shading in a graphics processing pipelineNVIDIA CORP·Filed 2013·Granted Aug 4, 2020·4 cites·20 claims
- 2077US10229529B2System, method and computer program product for implementing anti-aliasing operations using a programmable sample pattern tableNVIDIA CORP·Filed 2016·Granted Mar 12, 2019·2 cites·20 claims
- 2177US10055806B2Techniques for maintaining atomicity and ordering for pixel shader operationsNVIDIA CORP·Filed 2015·Granted Aug 21, 2018·2 cites·22 claims
- 2276US9286647B2Pixel shader bypass for low power graphics renderingNVIDIA CORP·Filed 2013·Granted Mar 15, 2016·4 cites·20 claims
- 2375US10019776B2Techniques for maintaining atomicity and ordering for pixel shader operationsNVIDIA CORP·Filed 2015·Granted Jul 10, 2018·2 cites·22 claims
- 2474US9767600B2Target independent rasterization with multiple color samplesNVIDIA CORP·Filed 2013·Granted Sep 19, 2017·3 cites·27 claims
- 2574US9747661B2Consistent vertex snapping for variable resolution renderingNVIDIA CORP·Filed 2016·Granted Aug 29, 2017·2 cites·18 claims
- 2673US9396515B2Rendering using multiple render target sample masksNVIDIA CORP·Filed 2013·Granted Jul 19, 2016·3 cites·26 claims
- 2772US9633469B2Conservative rasterization of primitives using an error termNVIDIA CORP·Filed 2013·Granted Apr 25, 2017·3 cites·17 claims
- 2869US9355430B2Techniques for interleaving surfacesNVIDIA CORP·Filed 2013·Granted May 31, 2016·2 cites·20 claims
- 2968US9286659B2Multi-sample surface processing using sample subsetsNVIDIA CORP·Filed 2013·Granted Mar 15, 2016·2 cites·20 claims
- 3066US9679350B2Techniques for optimizing stencil buffersNVIDIA CORP·Filed 2015·Granted Jun 13, 2017·0 cites·17 claims
- 3166US9454843B2Modulated and blended anti-aliasingNVIDIA CORP·Filed 2013·Granted Sep 27, 2016·2 cites·20 claims
- 3263US10008029B2Updating depth related graphics dataNVIDIA CORP·Filed 2013·Granted Jun 26, 2018·2 cites·16 claims
- 3363US9720842B2Adaptive multilevel binning to improve hierarchical cachingNVIDIA CORP·Filed 2013·Granted Aug 1, 2017·1 cites·22 claims
- 3461US9953455B2Handling post-Z coverage data in raster operationsNVIDIA CORP·Filed 2013·Granted Apr 24, 2018·1 cites·30 claims
- 3561US9478066B2Consistent vertex snapping for variable resolution renderingNVIDIA CORP·Filed 2013·Granted Oct 25, 2016·1 cites·18 claims
- 3659US10453168B2Techniques for maintaining atomicity and ordering for pixel shader operationsNVIDIA CORP·Filed 2018·Granted Oct 22, 2019·0 cites·25 claims
- 3755US10957078B2Enhanced anti-aliasing by varying sample patterns spatially and/or temporallyNVIDIA CORP·Filed 2018·Granted Mar 23, 2021·0 cites·21 claims
- 3855US10311628B2Piecewise linear irregular rasterizationNVIDIA CORP·Filed 2018·Granted Jun 4, 2019·0 cites·22 claims
- 3954US9591309B2Progressive lossy memory compressionNVIDIA CORP·Filed 2013·Granted Mar 7, 2017·0 cites·20 claims
- 4054US9390543B2Graphics processing subsystem and method for computing a three-dimensional clipmapNVIDIA CORP·Filed 2014·Granted Jul 12, 2016·0 cites·19 claims
- 4154US9098924B2Techniques for optimizing stencil buffersNVIDIA CORP·Filed 2013·Granted Aug 4, 2015·0 cites·20 claims
- 4252US10713756B2HW-assisted upscaling and multi-sampling using a high resolution depth bufferNVIDIA CORP·Filed 2018·Granted Jul 14, 2020·0 cites·26 claims
- 4352US10078911B2System, method, and computer program product for executing processes involving at least one primitive in a graphics processor, utilizing a data structureNVIDIA CORP·Filed 2013·Granted Sep 18, 2018·0 cites·18 claims
- 4452US9367946B2Computing system and method for representing volumetric data for a sceneNVIDIA CORP·Filed 2014·Granted Jun 14, 2016·0 cites·18 claims
- 4551US10269090B2Rendering to multi-resolution hierarchiesNVIDIA CORP·Filed 2013·Granted Apr 23, 2019·0 cites·21 claims
- 4651US9311733B2Efficient round point rasterizationNVIDIA CORP·Filed 2013·Granted Apr 12, 2016·0 cites·22 claims
- 4749US10147203B2Enhanced anti-aliasing by varying sample patterns spatially and/or temporallyNVIDIA CORP·Filed 2015·Granted Dec 4, 2018·0 cites·25 claims
- 4849US10037620B2Piecewise linear irregular rasterizationNVIDIA CORP·Filed 2015·Granted Jul 31, 2018·0 cites·19 claims
- 4949US9947084B2Multiresolution consistent rasterizationNVIDIA CORP·Filed 2013·Granted Apr 17, 2018·0 cites·23 claims
- 5049US9495721B2Efficient super-sampling with per-pixel shader threadsNVIDIA CORP·Filed 2012·Granted Nov 15, 2016·0 cites·20 claims
Showing the top 50 of 58 patent records by PatentIndex Score.
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