Inventor
TOTH ROBERT M
SE40 patents
⚠️ This page may combine multiple inventors who share the name “TOTH ROBERT M”. Patents are grouped by organization below to help distinguish them — per-person disambiguation is on the roadmap.
INTEL CORP
32 patentsUS9569886B2Feb 14, 2017
Variable shading
INTEL CORP33 citations94
US9491490B1Nov 8, 2016
Facilitating environment-based lossy compression of data for efficient rendering of contents at computing devices
INTEL CORP35 citations93
US9569883B2Feb 14, 2017
Decoupled shading pipeline
INTEL CORP4 citations84
US10445859B2Oct 15, 2019
Apparatus and method for non-uniform frame buffer rasterization
INTEL CORP6 citations83
US9704217B2Jul 11, 2017
Apparatus and method for non-uniform frame buffer rasterization
INTEL CORP7 citations83
US10540808B2Jan 21, 2020
Hierarchical Z-culling (HiZ) optimization for texture-dependent discard operations
INTEL CORP2 citations73
US10453170B2Oct 22, 2019
Minimum/maximum and bitwise and/or based coarse stencil test
INTEL CORP6 citations73
US10074213B2Sep 11, 2018
Adaptive multi-frequency shading
INTEL CORP2 citations73
US9906816B2Feb 27, 2018
Facilitating environment-based lossy compression of data for efficient rendering of contents at computing devices
INTEL CORP3 citations73
US9501864B2Nov 22, 2016
Adaptive depth offset compression
INTEL CORP3 citations73
US9390541B2Jul 12, 2016
Programmable tile shader
INTEL CORP5 citations73
US9262841B2Feb 16, 2016
Front to back compositing
INTEL CORP4 citations73
US9201487B2Dec 1, 2015
Reducing power consumption during graphics rendering
INTEL CORP4 citations73
US11263725B2Mar 1, 2022
Apparatus and method for non-uniform frame buffer rasterization
INTEL CORP2 citations72
US11024007B2Jun 1, 2021
Apparatus and method for non-uniform frame buffer rasterization
INTEL CORP2 citations72
US10235811B2Mar 19, 2019
Replicating primitives across multiple viewports
INTEL CORP3 citations72
US10379611B2Aug 13, 2019
Virtual reality/augmented reality apparatus and method
INTEL CORP2 citations71
US9406100B2Aug 2, 2016
Image processing techniques for tile-based rasterization
INTEL CORP2 citations63
US11875453B2Jan 16, 2024
Decoupled shading pipeline
INTEL CORP0 citations62
US11748843B2Sep 5, 2023
Apparatus and method for non-uniform frame buffer rasterization
INTEL CORP0 citations62
US11574383B2Feb 7, 2023
Apparatus and method for non-uniform frame buffer rasterization
INTEL CORP0 citations62
US11087542B2Aug 10, 2021
Replicating primitives across multiple viewports
INTEL CORP0 citations62
US10970917B2Apr 6, 2021
Decoupled shading pipeline
INTEL CORP0 citations62
US10354432B2Jul 16, 2019
Texture space shading and reconstruction for ray tracing
INTEL CORP1 citations62
US10242286B2Mar 26, 2019
Edge-based coverage mask compression
INTEL CORP1 citations62
US10921884B2Feb 16, 2021
Virtual reality/augmented reality apparatus and method
INTEL CORP0 citations61
US10553019B2Feb 4, 2020
Decoupled shading pipeline
INTEL CORP0 citations52
US10466769B2Nov 5, 2019
Reducing power consumption during graphics rendering
INTEL CORP0 citations52
US9990748B2Jun 5, 2018
Corner texel addressing mode
INTEL CORP0 citations52
US9317964B2Apr 19, 2016
Depth of field rasterization
INTEL CORP0 citations52
US10446118B2Oct 15, 2019
Apparatus and method using subdivided swapchains for improved virtual reality implementations
INTEL CORP0 citations42
US10152820B2Dec 11, 2018
Texture address mode discarding filter taps
INTEL CORP0 citations38