Inventor · disambiguated record
Emmett M. Kilgariff
Also filed as: KILGARIFF EMMETT · KILGARIFF EMMETT M · KILGARIFF EMMETT MICHAEL
79 granted patents·2 pending applications·1,329 citations·filing 1997–2022
99Inventor score
Top patents by PatentIndex Score
81 records- 0199US9262797B2Multi-sample surface processing using one sampleNVIDIA CORP·Filed 2013·Granted Feb 16, 2016·132 cites·16 claims
- 0298US7023437B1System and method for accelerating graphics processing using a post-geometry data stream during multiple-pass renderingNVIDIA CORP·Filed 2002·Granted Apr 4, 2006·211 cites·36 claims
- 0397US6778181B1Graphics processing system having a virtual texturing arrayNVIDIA CORP·Filed 2001·Granted Aug 17, 2004·170 cites·21 claims
- 0496US8669999B2Alpha-to-coverage value determination using virtual samplesDONOVAN WALTER E·Filed 2010·Granted Mar 11, 2014·27 cites·20 claims
- 0596US7324113B1Perspective correction computation optimizationNVIDIA CORP·Filed 2005·Granted Jan 29, 2008·25 cites·20 claims
- 0695US11308658B2Motion adaptive rendering using variable rate shadingNVIDIA CORP·Filed 2021·Granted Apr 19, 2022·4 cites·20 claims
- 0795US8704836B1Distributing primitives to multiple rasterizersRHOADES JOHNNY S·Filed 2009·Granted Apr 22, 2014·55 cites·21 claims
- 0893US8564616B1Cull before vertex attribute fetch and vertex lightingHAKURA ZIYAD S·Filed 2009·Granted Oct 22, 2013·14 cites·20 claims
- 0993US8542247B1Cull before vertex attribute fetch and vertex lightingHAKURA ZIYAD S·Filed 2009·Granted Sep 24, 2013·33 cites·22 claims
- 1093US7486290B1Graphical shader by using delayNVIDIA CORP·Filed 2005·Granted Feb 3, 2009·37 cites·26 claims
- 1191US8760460B1Hardware-managed virtual buffers using a shared memory for load distributionKILGARIFF EMMETT M·Filed 2010·Granted Jun 24, 2014·41 cites·23 claims
- 1291US6850243B1System, method and computer program product for texture address operations based on computations involving other texturesNVIDIA CORP·Filed 2001·Granted Feb 1, 2005·69 cites·29 claims
- 1390US8327071B1Interprocessor direct cache writesDANSKIN JOHN M·Filed 2007·Granted Dec 4, 2012·25 cites·20 claims
- 1489US8866833B2System, method, and computer program product for providing a dynamic display refreshNVIDIA CORP·Filed 2013·Granted Oct 21, 2014·7 cites·26 claims
- 1588US10930022B2Motion adaptive rendering using variable rate shadingNVIDIA CORP·Filed 2019·Granted Feb 23, 2021·5 cites·25 claims
- 1688US8817031B2Distributed stream output in a parallel processing unitHAKURA ZIYAD S·Filed 2010·Granted Aug 26, 2014·11 cites·20 claims
- 1788US8599202B1Computing tessellation coordinates using dedicated hardwareLEGAKIS JUSTIN S·Filed 2008·Granted Dec 3, 2013·17 cites·21 claims
- 1888US7624255B1Scheduling program instruction execution by using fence instructionsNVIDIA CORP·Filed 2005·Granted Nov 24, 2009·19 cites·15 claims
- 1987US9830741B2Setting downstream render state in an upstream shaderNVIDIA CORP·Filed 2012·Granted Nov 28, 2017·9 cites·22 claims
- 2087US8941653B2Order-preserving distributed rasterizerNVIDIA CORP·Filed 2013·Granted Jan 27, 2015·8 cites·20 claims
- 2187US7649538B1Reconfigurable high performance texture pipeline with advanced filteringNVIDIA CORP·Filed 2006·Granted Jan 19, 2010·16 cites·20 claims
- 2286US10909738B2Real-time hardware-assisted GPU tuning using machine learningNVIDIA CORP·Filed 2018·Granted Feb 2, 2021·3 cites·20 claims
- 2386US8704835B1Distributed clip, cull, viewport transform and perspective correctionHAKURA ZIYAD S·Filed 2009·Granted Apr 22, 2014·6 cites·19 claims
- 2486US7218291B2Increased scalability in the fragment shading pipelineNVIDIA CORP·Filed 2004·Granted May 15, 2007·43 cites·27 claims
- 2586US6919904B1Overbright evaluator system and methodNVIDIA CORP·Filed 2001·Granted Jul 19, 2005·40 cites·22 claims
- 2685US9710874B2Mid-primitive graphics execution preemptionNVIDIA CORP·Filed 2012·Granted Jul 18, 2017·8 cites·23 claims
- 2785US8692829B2Calculation of plane equations after determination of Z-buffer visibilityHAKURA ZIYAD S·Filed 2010·Granted Apr 8, 2014·9 cites·17 claims
- 2885US7916149B1Block linear memory ordering of texture dataNVIDIA CORP·Filed 2005·Granted Mar 29, 2011·11 cites·17 claims
- 2984US8947444B1Distributed vertex attribute fetchHAKURA ZIYAD S·Filed 2008·Granted Feb 3, 2015·13 cites·24 claims
- 3084US8330766B1Zero-bandwidth clearsMCALLISTER DAVID KIRK·Filed 2008·Granted Dec 11, 2012·6 cites·20 claims
- 3184US7884831B2Reconfigurable high-performance texture pipeline with advanced filteringNVIDIA CORP·Filed 2010·Granted Feb 8, 2011·4 cites·20 claims
- 3284US7623132B1Programmable shader having register forwarding for reduced register-file bandwidth consumptionNVIDIA CORP·Filed 2004·Granted Nov 24, 2009·25 cites·22 claims
- 3382US9734548B2Caching of adaptively sized cache tiles in a unified L2 cache with surface compressionNVIDIA CORP·Filed 2013·Granted Aug 15, 2017·6 cites·21 claims
- 3482US9013498B1Determining a working set of texture mapsMONTRYM JOHN S·Filed 2008·Granted Apr 21, 2015·16 cites·28 claims
- 3581US9536341B1Distributing primitives to multiple rasterizersRHOADES JOHNNY S·Filed 2009·Granted Jan 3, 2017·12 cites·21 claims
- 3680US8310482B1Distributed calculation of plane equationsHAKURA ZIYAD S·Filed 2008·Granted Nov 13, 2012·9 cites·19 claims
- 3779US10068366B2Stereo multi-projection implemented using a graphics processing pipelineNVIDIA CORP·Filed 2016·Granted Sep 4, 2018·3 cites·20 claims
- 3879US8862823B1Compression status cachingGLASCO DAVID B·Filed 2008·Granted Oct 14, 2014·9 cites·23 claims
- 3978US9529712B2Techniques for balancing accesses to memory having different memory typesKELLEHER BRIAN·Filed 2011·Granted Dec 27, 2016·5 cites·18 claims
- 4076US8941676B2On-chip anti-alias resolve in a cache tiling architectureNVIDIA CORP·Filed 2013·Granted Jan 27, 2015·1 cites·20 claims
- 4176US7385607B2Scalable shader architectureNVIDIA CORP·Filed 2004·Granted Jun 10, 2008·19 cites·44 claims
- 4275US12045924B2Real-time hardware-assisted GPU tuning using machine learningNVIDIA CORP·Filed 2022·Granted Jul 23, 2024·0 cites·20 claims
- 4374US9697641B2Alpha-to-coverage using virtual samplesMOLNAR STEVEN E·Filed 2010·Granted Jul 4, 2017·3 cites·20 claims
- 4474US9263000B2Leveraging compression for display buffer blit in a graphics system having an integrated graphics processing unit and a discrete graphics processing unitNVIDIA CORP·Filed 2014·Granted Feb 16, 2016·2 cites·15 claims
- 4574US8930636B2Relaxed coherency between different cachesMCCORMACK JOEL JAMES·Filed 2012·Granted Jan 6, 2015·5 cites·20 claims
- 4673US8917271B2Redistribution of generated geometric primitivesRHOADES JOHNNY S·Filed 2010·Granted Dec 23, 2014·4 cites·24 claims
- 4772US7852340B2Scalable shader architectureNVIDIA CORP·Filed 2007·Granted Dec 14, 2010·5 cites·16 claims
- 4871US9792122B2Heuristics for improving performance in a tile based architectureNVIDIA CORP·Filed 2013·Granted Oct 17, 2017·0 cites·22 claims
- 4971US8077174B2Hierarchical processor arrayLINDHOLM JOHN ERIK·Filed 2007·Granted Dec 13, 2011·4 cites·25 claims
- 5070US8587581B2Order-preserving distributed rasterizerMOLNAR STEVEN E·Filed 2009·Granted Nov 19, 2013·4 cites·20 claims
Showing the top 50 of 81 patent records by PatentIndex Score.
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