P

Inventor

KARRAS TERO

FI33 patents
⚠️ This page may combine multiple inventors who share the name “KARRAS TERO”. Patents are grouped by organization below to help distinguish them — per-person disambiguation is on the roadmap.

NVIDIA CORP

28 patents
US10825230B2Nov 3, 2020

Watertight ray triangle intersection

NVIDIA CORP34 citations97
US11157414B2Oct 26, 2021

Method for efficient grouping of cache requests for datapath scheduling

NVIDIA CORP18 citations94
US10580196B1Mar 3, 2020

Method for continued bounding volume hierarchy traversal on intersection without shader intervention

NVIDIA CORP23 citations94
US10867429B2Dec 15, 2020

Query-specific behavioral modification of tree traversal

NVIDIA CORP16 citations93
US10740952B2Aug 11, 2020

Method for handling of out-of-order opaque and alpha ray/primitive intersections

NVIDIA CORP24 citations93
US12067669B2Aug 20, 2024

Watertight ray triangle intersection

NVIDIA CORP5 citations85
US11328472B2May 10, 2022

Watertight ray triangle intersection

NVIDIA CORP7 citations85
US11138009B2Oct 5, 2021

Robust, efficient multiprocessor-coprocessor interface

NVIDIA CORP13 citations85
US11200725B2Dec 14, 2021

Method for continued bounding volume hierarchy traversal on intersection without shader intervention

NVIDIA CORP8 citations84
US10825232B2Nov 3, 2020

Method for continued bounding volume hierarchy traversal on intersection without shader intervention

NVIDIA CORP6 citations84
US9721320B2Aug 1, 2017

Fully parallel in-place construction of 3D acceleration structures and bounding volume hierarchies in a graphics processing unit

NVIDIA CORP10 citations84
US9396512B2Jul 19, 2016

Fully parallel construction of k-d trees, octrees, and quadtrees in a graphics processing unit

NVIDIA CORP14 citations84
US11164360B2Nov 2, 2021

Method for handling of out-of-order opaque and alpha ray/primitive intersections

NVIDIA CORP9 citations83
US11189075B2Nov 30, 2021

Query-specific behavioral modification of tree traversal

NVIDIA CORP6 citations82
US12333638B2Jun 17, 2025

Generating images of object motion using one or more neural networks

NVIDIA CORP2 citations73
US11704863B2Jul 18, 2023

Watertight ray triangle intersection

NVIDIA CORP1 citations72
US12566607B2Mar 3, 2026

Robust, efficient multiprocessor-coprocessor interface

NVIDIA CORP0 citations62
US12198253B2Jan 14, 2025

Method for handling of out-of-order opaque and alpha ray/primitive intersections

NVIDIA CORP0 citations62
US12148088B2Nov 19, 2024

Method for continued bounding volume hierarchy traversal on intersection without shader intervention

NVIDIA CORP0 citations62
US11966737B2Apr 23, 2024

Robust, efficient multiprocessor-coprocessor interface

NVIDIA CORP0 citations62
US11790595B2Oct 17, 2023

Method for handling of out-of-order opaque and alpha ray/primitive intersections

NVIDIA CORP0 citations62
US11675704B2Jun 13, 2023

Method for efficient grouping of cache requests for datapath scheduling

NVIDIA CORP0 citations62
US11645810B2May 9, 2023

Method for continued bounding volume hierarchy traversal on intersection without shader intervention

NVIDIA CORP0 citations62
US12198255B2Jan 14, 2025

Query-specific behavioral modification of tree traversal

NVIDIA CORP0 citations61
US11804000B2Oct 31, 2023

Query-specific behavioral modification of tree traversal

NVIDIA CORP0 citations61
US12124378B1Oct 22, 2024

Method for efficient grouping of cache requests for datapath scheduling

NVIDIA CORP0 citations60
US9965821B2May 8, 2018

Fully parallel in-place construction of 3D acceleration structures in a graphics processing unit

NVIDIA CORP0 citations52
US9437039B2Sep 6, 2016

Method and system for graphics rendering employing gradient domain metropolis light transport

NVIDIA CORP0 citations41

LAINE SAMULI

3 patents

AILA TIMO

2 patents