Inventor
KARRAS TERO
FI33 patents
⚠️ This page may combine multiple inventors who share the name “KARRAS TERO”. Patents are grouped by organization below to help distinguish them — per-person disambiguation is on the roadmap.
NVIDIA CORP
28 patentsUS10825230B2Nov 3, 2020
Watertight ray triangle intersection
NVIDIA CORP34 citations97
US11157414B2Oct 26, 2021
Method for efficient grouping of cache requests for datapath scheduling
NVIDIA CORP18 citations94
US10580196B1Mar 3, 2020
Method for continued bounding volume hierarchy traversal on intersection without shader intervention
NVIDIA CORP23 citations94
US10867429B2Dec 15, 2020
Query-specific behavioral modification of tree traversal
NVIDIA CORP16 citations93
US10740952B2Aug 11, 2020
Method for handling of out-of-order opaque and alpha ray/primitive intersections
NVIDIA CORP24 citations93
US12067669B2Aug 20, 2024
Watertight ray triangle intersection
NVIDIA CORP5 citations85
US11328472B2May 10, 2022
Watertight ray triangle intersection
NVIDIA CORP7 citations85
US11138009B2Oct 5, 2021
Robust, efficient multiprocessor-coprocessor interface
NVIDIA CORP13 citations85
US11200725B2Dec 14, 2021
Method for continued bounding volume hierarchy traversal on intersection without shader intervention
NVIDIA CORP8 citations84
US10825232B2Nov 3, 2020
Method for continued bounding volume hierarchy traversal on intersection without shader intervention
NVIDIA CORP6 citations84
US9721320B2Aug 1, 2017
Fully parallel in-place construction of 3D acceleration structures and bounding volume hierarchies in a graphics processing unit
NVIDIA CORP10 citations84
US9396512B2Jul 19, 2016
Fully parallel construction of k-d trees, octrees, and quadtrees in a graphics processing unit
NVIDIA CORP14 citations84
US11164360B2Nov 2, 2021
Method for handling of out-of-order opaque and alpha ray/primitive intersections
NVIDIA CORP9 citations83
US11189075B2Nov 30, 2021
Query-specific behavioral modification of tree traversal
NVIDIA CORP6 citations82
US12333638B2Jun 17, 2025
Generating images of object motion using one or more neural networks
NVIDIA CORP2 citations73
US11704863B2Jul 18, 2023
Watertight ray triangle intersection
NVIDIA CORP1 citations72
US12566607B2Mar 3, 2026
Robust, efficient multiprocessor-coprocessor interface
NVIDIA CORP0 citations62
US12198253B2Jan 14, 2025
Method for handling of out-of-order opaque and alpha ray/primitive intersections
NVIDIA CORP0 citations62
US12148088B2Nov 19, 2024
Method for continued bounding volume hierarchy traversal on intersection without shader intervention
NVIDIA CORP0 citations62
US11966737B2Apr 23, 2024
Robust, efficient multiprocessor-coprocessor interface
NVIDIA CORP0 citations62
US11790595B2Oct 17, 2023
Method for handling of out-of-order opaque and alpha ray/primitive intersections
NVIDIA CORP0 citations62
US11675704B2Jun 13, 2023
Method for efficient grouping of cache requests for datapath scheduling
NVIDIA CORP0 citations62
US11645810B2May 9, 2023
Method for continued bounding volume hierarchy traversal on intersection without shader intervention
NVIDIA CORP0 citations62
US12198255B2Jan 14, 2025
Query-specific behavioral modification of tree traversal
NVIDIA CORP0 citations61
US11804000B2Oct 31, 2023
Query-specific behavioral modification of tree traversal
NVIDIA CORP0 citations61
US12124378B1Oct 22, 2024
Method for efficient grouping of cache requests for datapath scheduling
NVIDIA CORP0 citations60
US9965821B2May 8, 2018
Fully parallel in-place construction of 3D acceleration structures in a graphics processing unit
NVIDIA CORP0 citations52
US9437039B2Sep 6, 2016
Method and system for graphics rendering employing gradient domain metropolis light transport
NVIDIA CORP0 citations41
LAINE SAMULI
3 patentsUS9153068B2Oct 6, 2015
Clipless time and lens bounds for improved sample test efficiency in image rendering
LAINE SAMULI4 citations70
US9269183B1Feb 23, 2016
Combined clipless time and lens bounds for improved sample test efficiency in image rendering
LAINE SAMULI2 citations61
US8698836B2Apr 15, 2014
System, method, and computer program product for optimizing stratified sampling associated with stochastic transparency
LAINE SAMULI1 citations50