Inventor · disambiguated record
Tobias Berghoff
Also filed as: BERGHOFF TOBIAS
23 granted patents·4 pending applications·82 citations·filing 2011–2024
93Inventor score
Files withSONY INTERACTIVE ENTERTAINMENT INC18Sony Interactive Entertainment LLC4SONY INTERACTIVE ENTERTAINMENT EUROPE LTD3GENOVA BARRY M1SONY COMPUTER ENTERTAINMENT AMERICA LLC1
Top patents by PatentIndex Score
27 records- 0195US10614549B2Varying effective resolution by screen location by changing active color sample count within multiple render targetsSONY INTERACTIVE ENTERTAINMENT EUROPE LTD·Filed 2018·Granted Apr 7, 2020·13 cites·33 claims
- 0295US9710957B2Graphics processing enhancement by tracking object and/or primitive identifiersSONY COMPUTER ENTERTAINMENT AMERICA LLC·Filed 2014·Granted Jul 18, 2017·30 cites·89 claims
- 0391US9865074B2Method for efficient construction of high resolution display buffersSONY INTERACTIVE ENTERTAINMENT EUROPE LTD·Filed 2014·Granted Jan 9, 2018·13 cites·18 claims
- 0489US10438396B2Method for efficient construction of high resolution display buffersSony Interactive Entertainment LLC·Filed 2017·Granted Oct 8, 2019·6 cites·18 claims
- 0589US10068311B2Varying effective resolution by screen location by changing active color sample count within multiple render targetsSONY INTERACTIVE ENTERTAINMENT EUROPE LTD·Filed 2014·Granted Sep 4, 2018·10 cites·33 claims
- 0688US10510183B2Graphics processing enhancement by tracking object and/or primitive identifiersSony Interactive Entertainment LLC·Filed 2017·Granted Dec 17, 2019·6 cites·50 claims
- 0783US2025124644A1Performing geometry analysis before multi-gpu rendering of geometrySONY INTERACTIVE ENTERTAINMENT INC·Filed 2024·Application pending·0 cites
- 0882US2025037230A1Efficient multi-gpu rendering of geometry by assigning geometry to gpus to perform geometry analysis and rendering the geometry based on the geometry analysisSONY INTERACTIVE ENTERTAINMENT INC·Filed 2024·Application pending·0 cites
- 0979US2025029202A1Efficient multi-gpu rendering of geometry by configuring a shader to perform geometry pretesting or rendering depending on gpu stateSONY INTERACTIVE ENTERTAINMENT INC·Filed 2024·Application pending·0 cites
- 1078US11080814B1System and method for efficient multi-GPU rendering of geometry by pretesting against screen regions using prior frame informationSONY INTERACTIVE ENTERTAINMENT INC·Filed 2020·Granted Aug 3, 2021·1 cites·25 claims
- 1177US11961159B2Region testing of geometry while rendering for efficient multi-GPU renderingSONY INTERACTIVE ENTERTAINMENT INC·Filed 2023·Granted Apr 16, 2024·0 cites·19 claims
- 1277US11954760B2Assigning geometry for pretesting against screen regions for an image frame using prior frame informationSONY INTERACTIVE ENTERTAINMENT INC·Filed 2023·Granted Apr 9, 2024·0 cites·20 claims
- 1376US12175585B2Performing geometry analysis before multi-GPU rendering of geometrySONY INTERACTIVE ENTERTAINMENT INC·Filed 2022·Granted Dec 24, 2024·0 cites·20 claims
- 1474US11599967B2Generating hints of object overlap by region testing while rendering for efficient multi-GPU rendering of geometrySONY INTERACTIVE ENTERTAINMENT INC·Filed 2022·Granted Mar 7, 2023·0 cites·20 claims
- 1572US11847720B2System and method for performing a Z pre-pass phase on geometry at a GPU for use by the GPU when rendering the geometrySONY INTERACTIVE ENTERTAINMENT INC·Filed 2022·Granted Dec 19, 2023·0 cites·23 claims
- 1671US12118641B2System and method for efficient multi-GPU rendering of geometry by performing geometry analysis while renderingSONY INTERACTIVE ENTERTAINMENT INC·Filed 2021·Granted Oct 15, 2024·0 cites·19 claims
- 1771US11605148B2System and method for efficient multi-GPU rendering of geometry by pretesting against screen regions using prior frame informationSONY INTERACTIVE ENTERTAINMENT INC·Filed 2021·Granted Mar 14, 2023·0 cites·20 claims
- 1870US8619094B2Morphological anti-aliasing (MLAA) of a re-projection of a two-dimensional imageGENOVA BARRY M·Filed 2011·Granted Dec 31, 2013·3 cites·24 claims
- 1969US11170461B2System and method for efficient multi-GPU rendering of geometry by performing geometry analysis while renderingSONY INTERACTIVE ENTERTAINMENT INC·Filed 2020·Granted Nov 9, 2021·0 cites·10 claims
- 2068US11869114B2Efficient multi-GPU rendering by testing geometry against screen regions before rendering using a pretest GPUSONY INTERACTIVE ENTERTAINMENT INC·Filed 2022·Granted Jan 9, 2024·0 cites·20 claims
- 2168US11508110B2System and method for efficient multi-GPU rendering of geometry by performing geometry analysis before renderingSONY INTERACTIVE ENTERTAINMENT INC·Filed 2020·Granted Nov 22, 2022·0 cites·26 claims
- 2268US11321800B2System and method for efficient multi-GPU rendering of geometry by region testing while renderingSONY INTERACTIVE ENTERTAINMENT INC·Filed 2020·Granted May 3, 2022·0 cites·26 claims
- 2363US11263718B2System and method for efficient multi-GPU rendering of geometry by pretesting against in interleaved screen regions before renderingSONY INTERACTIVE ENTERTAINMENT INC·Filed 2020·Granted Mar 1, 2022·0 cites·24 claims
- 2462US11514549B2System and method for efficient multi-GPU rendering of geometry by generating information in one rendering phase for use in another rendering phaseSONY INTERACTIVE ENTERTAINMENT INC·Filed 2020·Granted Nov 29, 2022·0 cites·26 claims
- 2561US12112394B2System and method for efficient multi-GPU rendering of geometry by pretesting against screen regions using configurable shadersSONY INTERACTIVE ENTERTAINMENT INC·Filed 2020·Granted Oct 8, 2024·0 cites·26 claims
- 2654US11302054B2Varying effective resolution by screen location by changing active color sample count within multiple render targetsSony Interactive Entertainment LLC·Filed 2020·Granted Apr 12, 2022·0 cites·33 claims
- 2745US2021350606A9Method for efficient construction of high resolution display buffersSony Interactive Entertainment LLC·Filed 2019·Application pending·0 cites
Identity basis: PatentsView inventor disambiguation (2025Q4-odp release). How scoring works →