Inventor
SCHNEIDER BENGT-OLAF
US36 patents
⚠️ This page may combine multiple inventors who share the name “SCHNEIDER BENGT-OLAF”. Patents are grouped by organization below to help distinguish them — per-person disambiguation is on the roadmap.
IBM
26 patentsUS6480175B1Nov 12, 2002
Method and system for eliminating artifacts in overlapped projections
IBM93 citations98
US6281903B1Aug 28, 2001
Methods and apparatus for embedding 2D image content into 3D models
IBM156 citations98
US6222551B1Apr 24, 2001
Methods and apparatus for providing 3D viewpoint selection in a server/client arrangement
IBM223 citations98
US6088044AJul 11, 2000
Method for parallelizing software graphics geometry pipeline rendering
IBM104 citations98
USRE38865ENov 1, 2005
System and method for optimizing computer software and hardware
IBM149 citations95
US6059842AMay 9, 2000
System and method for optimizing computer software and hardware
IBM386 citations95
US6052129AApr 18, 2000
Method and apparatus for deferred clipping of polygons
IBM107 citations95
US7237101B1Jun 26, 2007
Methods and apparatus for self describing devices
IBM26 citations92
US6823415B1Nov 23, 2004
All-in-one mobile docking station and system used therewith
IBM25 citations92
US6687753B2Feb 3, 2004
Method and system for providing three-dimensional graphics over computer networks
IBM33 citations92
US6675237B1Jan 6, 2004
System and intelligent dock using a symmetric extended bus bridge and method therefor
IBM29 citations92
US6559858B1May 6, 2003
Method for anti-aliasing of electronic ink
IBM30 citations92
US6355889B1Mar 12, 2002
Method and apparatus for linking electronic ink to electronic personal information systems
IBM67 citations92
US6230167B1May 8, 2001
Method and apparatus for generating and displaying hotlinks in a panoramic three dimensional scene
IBM28 citations92
US6052128AApr 18, 2000
Method and apparatus for clipping convex polygons on single instruction multiple data computers
IBM33 citations92
US5951672ASep 14, 1999
Synchronization method for work distribution in a multiprocessor system
IBM48 citations92
US5912670AJun 15, 1999
Method and apparatus for overlaying a bit map image on an environment map
IBM37 citations92
US5893159AApr 6, 1999
Methods and apparatus for managing scratchpad memory in a multiprocessor data processing system
IBM48 citations92
US5274760ADec 28, 1993
Extendable multiple image-buffer for graphics systems
IBM30 citations92
US6222552B1Apr 24, 2001
Systems and methods for caching depth information of three-dimensional images
IBM41 citations91
US6177944B1Jan 23, 2001
Two phase rendering for computer graphics
IBM45 citations90
US5428716AJun 27, 1995
Solid-clip methodology and architecture for clipping solid models and displaying cross-sections using depth-buffers
IBM29 citations89
US5497453AMar 5, 1996
Method and apparatus for detecting and visualizing interferences between solids
IBM42 citations88
US7089593B1Aug 8, 2006
Method for providing temporary access to a commonly accessible computer processing system
IBM11 citations83
US6072506AJun 6, 2000
Method and apparatus for improved graphics picking using auxiliary buffer information
IBM13 citations74
US5748946AMay 5, 1998
Method and apparatus for improved graphics picking using auxiliary buffer information
IBM7 citations74
NVIDIA CORP
9 patentsUS6825847B1Nov 30, 2004
System and method for real-time compression of pixel colors
NVIDIA CORP156 citations99
US7382368B1Jun 3, 2008
Planar z representation for z compression
NVIDIA CORP61 citations98
US7868901B1Jan 11, 2011
Method and system for reducing memory bandwidth requirements in an anti-aliasing operation
NVIDIA CORP9 citations84
US9946666B2Apr 17, 2018
Coalescing texture access and load/store operations
NVIDIA CORP4 citations72
US9390464B2Jul 12, 2016
Stencil buffer data compression
NVIDIA CORP4 citations72
US9002125B2Apr 7, 2015
Z-plane compression with z-plane predictors
NVIDIA CORP6 citations72
US9230362B2Jan 5, 2016
System, method, and computer program product for using compression with programmable sample locations
NVIDIA CORP5 citations71
US9230363B2Jan 5, 2016
System, method, and computer program product for using compression with programmable sample locations
NVIDIA CORP5 citations71
US7880747B1Feb 1, 2011
Blend optimizations that are conformant to floating-point rules
NVIDIA CORP2 citations62